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Reading: UFC 4 on PC: PORTHEON runs UFC 1-4 natively and UFC 5 through a PS5 emulator
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Home / News / Game News / PC Ports / UFC 4 on PC: PORTHEON runs UFC 1-4 natively and UFC 5 through a PS5 emulator

PC Ports

UFC 4 on PC: PORTHEON runs UFC 1-4 natively and UFC 5 through a PS5 emulator

Dave Freeman
Dave Freeman
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9 Min Read
Two fighters trading punches in a backyard fight in EA Sports UFC 4 with a plate about the UFC 1-5 PC port
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PlatformsPCSteam DeckPS4PS5

Updated October 19, 2026: PORTHEON 2.7, UFC 1-4 from PS4 and UFC 5 from PS5 in one launcher.

Contents
  • Which UFC games run and what you need
  • How to set it up
  • Settings and performance
  • What still crashes, and the other UFC 4 port

Short answer. EA never released a UFC game on PC, but since 17 October a fan project called PORTHEON runs UFC 1, 2, 3 and 4 from PS4 natively on Windows, with the original game code running straight on your CPU, and UFC 5 from PS5 through an emulator. You need your own dump of each game, a CPU with AVX and a graphics card with Vulkan 1.3. Download it only from the project's GitHub Releases page. UFC 3 and UFC 4 are the furthest along; Career and the fighter editor can still crash, and UFC 5 runs at about 30 FPS in fights.

The pace is unusual even for this autumn's wave of PlayStation ports. The first UFC 4 build went up on 17 October at 04:10 UTC, and by the evening of the 19th there had been eight releases with roughly 5,300 downloads between them. Below: which game needs what, how to set it up, which settings matter, and what still breaks.

Which UFC games run and what you need

A fighter in the octagon at Dana White's Contender Series in EA Sports UFC 4, with a plate of PORTHEON requirements
EA Sports UFC 4

PORTHEON is a launcher that bundles separate ports for each game. They're built on the same base as the native Bloodborne port, bbport, by way of the Crash Team Racing and UFC 3 ports, with the shadPS4 renderer translating graphics to Vulkan. Each game needs a specific version of its dump:

GameDumpUpdateHow it runs
UFC (2014)CUSA002221.08native PS4 port
UFC 2CUSA019681.13native PS4 port
UFC 3CUSA065341.14native PS4 port, the most finished
UFC 4CUSA14209 or CUSA1420428.00native PS4 port
UFC 5PPSA03541tested on v01.031PS5 emulator, CPU-limited
Supported games and dumps, PORTHEON 2.7 release notes, 19.10.2026
  • System: Windows 10 or 11, 64-bit. Linux and Steam Deck through Proton or Wine 9+, but the developers say the games haven't been tested there yet, and UFC 5 won't start under Wine 9.
  • CPU: one with AVX. 2nd and 3rd generation Intel Core chips (Sandy Bridge, Ivy Bridge) are a problem for UFC 4: the PS4 code uses BMI1, LZCNT and MOVBE instructions those chips lack. An unofficial patch for them sits in an open pull request and isn't part of PORTHEON yet.
  • Graphics: Vulkan 1.3 and a current driver, NVIDIA, AMD or Intel Arc.
  • For UFC 5: 16 GB of RAM and the Visual C++ Redistributable x64.

The games themselves aren't included and we won't explain how to dump them. The project is open source under GPL-2.0 and has nothing to do with EA, Sony or the UFC.

How to set it up

Chart of PORTHEON downloads by release from 17 to 19 October 2026
PORTHEON
  • Windows. Download PORTHEON-2.7-Windows-x64.zip from the Releases page of the XAndromedaXR/UFC-4-PS4-PORT repository on GitHub and check its SHA-256 against the release notes. Unpack it outside OneDrive, open PORTHEON.exe, pick a game, click Browse, choose your dump folder and press PLAY.
  • Linux. Unpack PORTHEON-2.7-Linux-x64.tar.gz and run bash portheon.sh; the --install flag adds it to your application menu.
  • Steam Deck. Add PORTHEON.exe to Steam as a non-Steam game and force GE-Proton in its compatibility settings.
  • Logs. Windows keeps them in %LOCALAPPDATA%\UFC<n>Native\logs, Linux in ~/.local/share/UFC<n>Native/logs. The developers ask for the newest log with every crash report.

Downloads that look like PORTHEON on other sites are a risk: the real releases come only from that GitHub repository and always carry checksums. The chart above shows how fast the project moves, eight releases in about two and a half days, so check for an update before reporting a bug.

Settings and performance

A lit UFC arena with the octagon and crowd in EA Sports UFC 4, with a plate of recommended PORTHEON settings
EA Sports UFC 4

PORTHEON reads your graphics card, CPU, RAM and monitor on first start and picks the resolution, frame cap, PS4 Pro mode and FSR on its own, and it does that again whenever your hardware changes. A few things are worth knowing before you override it:

  • UFC 4 stays at 60 FPS, or 30 on weak PCs. The developers warn that very high frame rates can break UFC 4. UFC 2 and UFC 3 go up to 120-144 FPS if your monitor supports it.
  • FSR is off by default, because the games run natively and don't need an upscaler. PS4 Pro mode (1080p instead of 900p in UFC 3) only switches on for strong NVIDIA and AMD cards.
  • Intel Arc gets its own mode: the launcher warns if Resizable BAR is off, uses VSync and turns PS4 Pro mode off in UFC 1-4, and sets a VRAM budget for UFC 5.
  • UFC 5 is CPU-bound: about 30 FPS in fights on a Ryzen 5 5500, according to the developers. For 120 or 144 FPS on screen they suggest frame generation through Lossless Scaling, which is a separate paid app on Steam.
  • Community patches for 60+ FPS, the octagon floor, resolutions up to 2560x1440, no crowd (5-10 FPS more), no shadows and no motion blur come with the launcher, all off by default. You switch them on in games\UFC<n>\patches\UFC<n>-community.xml by changing isEnabled="false" to "true"; some have side effects listed in their notes.

The only published numbers for the UFC 3 port come from its maintainer: 137-196 FPS in fights on Linux with a Ryzen 5 5600 and RTX 4070, and 60-70 FPS in a Career fight on Windows on an RTX 3060 laptop. There are no independent tests yet, and fights on Windows still run slower than on Linux.

What still crashes, and the other UFC 4 port

  • Career and Create Fighter in UFC 4 can still drop frames or crash for some players. Since 1.5 the logs record exactly what causes it, so send yours.
  • UFC 2 crashing with code 23 when you confirm a new fighter was fixed in 1.6: a texture copy ran past its destination. Every texture copy is now checked in all three games.
  • Old Intel CPUs: see the requirements above. Without BMI1, LZCNT and MOVBE, UFC 4 won't run stably for now.
  • UFC 3 online works between friends; hosting over the internet is experimental on Windows and needs UPnP on your router, or a VPN or Parsec.

There's also a separate UFC 4 port, schans-arg/UFC4-PC-Port, at preview 0.0.11 from 17 October with about 1,080 downloads. It reuses the renderer from the UFC 3 port; its author got a Fight Now match to a KO and Career through character creation, a first fight and a save, all offline. Full Career, every fighter and arena, DLC and long sessions haven't been checked. If PORTHEON crashes in Career on your PC, it's worth trying, but treat both as experiments.

UFC is the latest in a run of PlayStation games that suddenly run on PC. Every port so far, from Bloodborne to Uncharted and Gran Turismo Sport, is in our list of native PS4 ports for PC, and the one that started it all has its own Bloodborne PC port guide.

Read also

Shadow of the Colossus: 17 PS4 games run natively on PC 17 days after Bloodborne
PS4 games on PC without an emulator: every port, from Bloodborne to Uncharted and GT Sport
Bloodborne Native PC Port: Now on Windows Too, With Online Play and DLSS

Sources

XAndromedaXR/UFC-4-PS4-PORT releases on GitHub: PORTHEON 2.7 (19.10.2026), 1.6 and 1.5 notes, supported dumps, requirements, settings, known issues, download counts as of 19.10.2026, 19:30 UTC. GNSB/UFC-3-PS4-PORT-LINUX-WINDOWS: UFC 3 port, maintainer's performance figures. schans-arg/UFC4-PC-Port: preview 0.0.11 and what was tested. deanzx06/UFC4-IvyBridge-Patch: missing instructions on Sandy Bridge and Ivy Bridge. Images: official EA Sports UFC 4 screenshots from ea.com.

Tekken 6 PC port: the fighter now runs natively, with online play and rollback netcode
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Killzone Shadow Fall PC port: the PS4 shooter runs natively, with mouse aim and 4K
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Dave Freeman
ByDave Freeman
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Dave Freeman is the pen name behind FramesGames. Specs come from the manufacturer, test numbers only from benchmarks with a published method, and the charts are ours, with the source printed on the image.
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