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Home / How-to / Recomp games / Recomp Games on PC: 140 Console Games That Run Without an Emulator

Recomp games

Recomp Games on PC: 140 Console Games That Run Without an Emulator

Dave Freeman
Dave Freeman
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17 Min Read
Hunters fight a monster in the desert in Monster Hunter Generations Ultimate with a plate: recomp games on PC, 140 games, 9 consoles, 7549 stars for Majora's Mask
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PlatformsPCSteam DeckLinuxmacOS

A static recompilation turns a console game into a native Windows or Linux program, so it runs with no emulator in between. In autumn 2026 the number of these projects grew faster than anyone could track. Our GitHub check on October 28 counted 140 games from N64, Xbox 360, the original Xbox, GameCube, Wii, Wii U, PS2, PS3 and Switch with a downloadable build. This page lists them by console with the version, GitHub stars, what you need to run each one and an honest note on how far you can actually play.

Contents
  • What a recomp is, and how it differs from an emulator
  • How many recomps are out, and which ones people follow
  • Nintendo 64: about 25 games, most of them beatable
  • Xbox 360: more than 50 games, from Sonic Unleashed to Fable II
  • GameCube, Wii and Wii U: Wind Waker HD can be finished
  • PS2 and PS3: Ace Combat 5 is beatable, the rest is just starting
  • Switch: Link's Awakening, Skyward Sword HD and Monster Hunter
  • Are the PS4 ports recomps too?
  • How to run a recomp in five steps
  • How to tell a real project from a fake
  • Not recomps, but close: decomps and source ports

Read next:

  • Switch games running natively on PC: the full list
  • The Xbox 360 and PS3 recomp wave
  • Breath of the Wild on PC without an emulator
  • Every PS4 game that already runs on PC

What a recomp is, and how it differs from an emulator

Link in a lava temple in The Legend of Zelda: Skyward Sword HD with a plate: 140 recomps with builds across 9 consoles
The Legend of Zelda: Skyward Sword HD

An emulator pretends to be the console. It translates every instruction of a foreign CPU while you play and imitates the console's graphics chip. A recompiler does that translation once, ahead of time. It takes the game's executable from your own copy, converts the machine code into plain C or C++, builds a PC program from it and swaps graphics and audio for its own libraries. The result is an .exe that behaves like a regular PC game: no translation overhead, any resolution, any frame rate, and room for mods.

  • Recomp vs emulator: a recomp is faster and more stable but targets one game and one version. An emulator runs hundreds of games, each a little worse.
  • Recomp vs decomp: a decompilation rebuilds the game's source code by hand, which takes years (that is how Ship of Harkinian and the Super Mario 64 port were made). A recomp converts machine code automatically, so projects appear in weeks.
  • Recomp vs official port: an official port comes from the publisher and sells on Steam. A recomp is a free fan project, and you can only play it with a copy of the game you own.

Two tools started the wave: N64Recomp for the Nintendo 64, which gave us Majora's Mask in 2024, and XenonRecomp for the Xbox 360, which gave us Sonic Unleashed. By autumn 2026 there were recompilers for Switch, GameCube, Wii, PS2 and PS3 too, and projects started landing in batches. Many are built with AI help, and most authors say so in the README.

How many recomps are out, and which ones people follow

Chart: recomps with a downloadable build per console, GitHub check on October 28, 2026
Recomps by console

The Xbox 360 leads because it has a shared toolkit, rexglue, that most new ports are built on. The N64 is second, where the Zelda64Recomp template turned recompilation into something close to an assembly line. GitHub stars below are the best public signal of how many people watch a project.

Chart: the 12 most followed recomps by GitHub stars, Majora's Mask 7549, Sonic Unleashed 5291
Most followed recomps

Nintendo 64: about 25 games, most of them beatable

Chart: the 10 most followed N64 recomps by GitHub stars
N64 recomps

The most mature platform. Nearly every port uses the Zelda64Recomp template and ships for Windows, Linux and macOS at once, with a Flatpak for Steam Deck. You need a .z64 file dumped from your own cartridge, almost always the US version. "Beatable" in the table means the author says so in the README; an asterisk means we are judging by the version number.

GameProjectVersion★State
The Legend of Zelda: Majora's MaskZelda64Recompv1.2.27549beatable
Banjo-KazooieBanjoRecompv1.0.22104beatable, US 1.0 ROM
Mario Kart 64MarioKart64Recompv0.9.2621beatable*
Donkey Kong 64Donkey-Kong-64-Recompiledv1.0.3555beatable*
Star Fox 64Starfox64Recomp1.0.3402beatable*, US 1.1 ROM
Dinosaur Planetdino-recompv0.3.0333partial, 2000 prototype
Mystical Ninja Starring GoemonGoemon64Recompv0.2.0-dev328partial
Conker's Bad Fur DayCBFD-RecompiledV0.1.6315beatable, known bugs
Bomberman 64BM64Recompv1.0.0310beatable*
Quest 64Quest64-Recompv0.1282partial
Mega Man 64MegaMan64Recompiledv0.9.1278partial
Diddy Kong RacingDKR-R1.0.12241beatable*
Harvest Moon 64HarvestMoon64Recompv1.2.2176beatable*
Castlevania: Legacy of Darknesscvlod_recompv0.2.29140partial
Pokémon SnapSnap64Recompv1.1.6125beatable*
Duke Nukem: Zero HourDNZHRecomp0.0.3197early
Also with builds: Snowboard Kids 2, Bomberman Hero, Space Station Silicon Valley, Jet Force Gemini, Road Rash 64, Rush 2, Ogre Battle 64, Wave Race 64. GitHub stars and versions as of 28.10.2026

Xbox 360: more than 50 games, from Sonic Unleashed to Fable II

Chart: the 10 most followed Xbox 360 recomps by GitHub stars
Xbox 360 recomps

The biggest and messiest group. You need an ISO of your own disc or the XEX files, and Sonic Unleashed, Skate 3 and Spider-Man: Edge of Time also want the title update. Builds are mostly for Windows, many with Linux and Steam Deck versions. A lot of these projects went public in the last few weeks, so their state changes almost daily.

GameProjectVersion★State
Sonic UnleashedUnleashedRecompv1.0.35291beatable
Skate 3skate3recompv2.0.21753playable, author has not tested a full run
Forza Horizonpinyon-shiftv0.7.1936playable preview
GoldenEye 007 (XBLA)GoldenEye-Recomp1.2.4918early
Blue Dragonrebluenightly863partial
Lost OdysseyLostOdysseyRecompv1.1.0841experimental, needs all 4 discs
Dante's Infernohells-gate-recompv0.8.4-beta736beatable
Ace Combat 6AC6_recompv1.0.0-beta.2569partial
Fable IIFable-2-Recomp1.5.0560beatable*
Need for Speed: Most Wanted (2005)speedbreakerv0.2.0522partial, Linux and SteamOS build
Spider-Man: Edge of TimeEdgeOfTimeRecompv1.0.0455beatable*
FIFA Street (2012)fifa-street-pc-portv2.1.3452partial, online beta
Tekken 6Tekken6-native-onlinev2.4.3425beatable*, rollback online
Castlevania: Symphony of the Night (XBLA)NocturneRecompv1.4.5394beatable*
The Simpsons GameTheSimpsonsGameRecompv0.0.6.5388experimental
Call of Duty 3CoD3Recompv0.5.0361early, first level only
The DarknessThe-Darkness-Recompv0.1.8354partial
Silent Hill: DownpourDownpourRecompv1.1.8347beatable*
Condemned 2Condemned2Recomp0.5.1268playable, in progress
LEGO DimensionsDimensionsRecompv0.1.38233partial
Tekken Tag Tournament 2tekken-tag-tournament-2-pcv0.1.7211partial
Burnout RevengeXerengev0.4.8196beatable
WETwet-recompv0.6.099partial
Also with builds: Viva Piñata: Trouble in Paradise, King Kong, Project Gotham Racing 4, Banjo-Kazooie: Nuts & Bolts, Naruto: Rise of a Ninja, Midnight Club: Los Angeles, Deadly Premonition, SmackDown vs. Raw 2007 and 2011, Modern Warfare 2, Forza Motorsport 4, Army of Two, Gears of War 2 and Judgment, WWE '13, Ridge Racer 6, Dead Rising 2: Case Zero and Case West, Crackdown, Perfect Dark Zero, Skate 2 and more. GitHub as of 28.10.2026

The original Xbox has twelve recomps so far, including BLACK, Burnout 3: Takedown, Splinter Cell: Double Agent, Mortal Kombat: Shaolin Monks, Ninja Gaiden Black, SSX Tricky and Mercenaries. They share one runtime, xboxrecomp.

GameCube, Wii and Wii U: Wind Waker HD can be finished

Mario on Yoshi and friends in a New Super Mario Bros. U Deluxe level with a plate: 16 GameCube, Wii and Wii U recomps, Wind Waker HD at 1129 stars
New Super Mario Bros. U Deluxe
GameProjectVersion★State
The Wind Waker HD (Wii U)ZeldaWWHDRecompv0.4.01129beatable start to finish
The Wind Waker (GameCube)bluewakev0.9.0503partial
Luigi's Mansionluigis-mansion-recompiledv1.1.5277beatable*
Breath of the Wild (Wii U)BotW-Nativev0.1.1271early
SoulCalibur IIRingOutv1.7182beatable
Eternal DarknessEternalDarknessRecompv0.9.6176beta
Super Paper Mario (Wii)NewSuperPaperBrosv1.0.4140beatable*
Skies of Arcadia LegendsSkiesOfArcadiaLegends-Recomptest build138beta
New Super Mario Bros. WiiNSMB-Wii-Multiplayer-Recompilationv0.2.2136partial
Super Smash Bros. BrawlBrawlRecompiledv0.4.0118partial
New Super Mario Bros. Unsmbu-recompv0.7.291beatable, base game only
Wario Land: Shake It!Wario-Land-Shake-It-Native-PCv0.2.071partial
Early: Resident Evil: The Umbrella Chronicles, Super Smash Bros. for Wii U. GitHub as of 28.10.2026

PS2 and PS3: Ace Combat 5 is beatable, the rest is just starting

Chart: PS2 and PS3 recomps by GitHub stars, Drakengard 3, Killzone, Ace Combat 5, Demon's Souls
PS2 and PS3 recomps
  • Ace Combat 5 (PS2): Ace-Combat-5-Static-recompilation V3.0 for Windows, which the author calls "fully playable".
  • Killzone (PS2): KillzoneRecomp v0.1.5-alpha, early.
  • Dragon Quest VIII (PS2): DQ8-Recompiled, reaches the field.
  • Resident Evil Code: Veronica X HD (PS3): RE-Code-Veronica-PS3-HD-Recomp-PC v1.1.9, the author has finished it, needs your own PSN PKG.
  • Drakengard 3 (PS3): dod3-recomp v0.4.0-alpha, early.
  • Demon's Souls (PS3): DemonsSoulsRecomp, no prebuilt release, you build it yourself, playable to Boletaria 1-1.

The shared tools here are PS2Recomp (3721 stars, and its author still calls it experimental) and ps3recomp. More on the Xbox 360 and PS3 wave in our separate story.

Switch: Link's Awakening, Skyward Sword HD and Monster Hunter

A hunter fights a monster in Monster Hunter Generations Ultimate with a plate: 14 Switch recomps, Link's Awakening at 1906 stars
Monster Hunter Generations Ultimate

The Switch uses an ARM processor, which makes these projects heavier. Many build the game's code on your PC the first time you launch them, and some ask for your console keys and firmware. Every Switch game with full details is in our Switch list; here are the main ones:

GameProjectVersion★State
Breath of the WildSavageWindRecompv0.3.1-alpha.32140early, Great Plateau tested
Link's AwakeningLASRecomptest build1906beta
Super Smash Bros. Ultimatessbu-recompruntime 21.10512playable per the authors
Bayonetta 2B2recompv0.3.3484beta
Skyward Sword HDSkyRecompv2.0.2459beatable*
Tears of the Kingdomultratearsv0.1.0-beta349early
Metroid DreadMetroid-Dread-Recompv0.4.0273partial
Monster Hunter Generations UltimateMHGURecomp0.10.3250beatable, bugs possible
Pokémon Let's Goletsgo-recompv0.7.5204partial
Super Mario Maker 2smm2recompv0.5.5187early, needs keys and firmware
Also: Hyrule Warriors DE, Echoes of Wisdom (macOS and Android only), Bayonetta 3, Pokémon Sword and Shield, Astral Chain. GitHub as of 28.10.2026

Other consoles have eleven recomps so far, and a few of them are big names: SymphonyRecomp (Symphony of the Night from the PS1, 996 stars), TriAevum (Ocarina of Time 3D, 581), Yakumo (Monster Hunter Portable 3rd from the PSP, 534), Donkey Kong Country and Mega Man X from the SNES, Metroid Prime Hunters from the DS, MediEvil and Yu-Gi-Oh! Forbidden Memories from the PS1, and God of War and GTA: Liberty City Stories from the PSP.

Are the PS4 ports recomps too?

A Gravity Rush Remastered frame with the plate from our list of fan-made PS4 ports on PC
Gravity Rush Remastered

Not quite, and people mix this up all the time. The PS4 uses the same x86-64 CPU architecture as a PC, so there is no code to translate. The Bloodborne, God of War III, Uncharted, Driveclub and other ports run the game's own code directly on your CPU and replace the console's system functions and graphics with their own layer on top of Vulkan. Their authors compare it to Wine and DXVK. Even the one called driveclub-recomp works this way. You still get a PC version with no emulator, it is just made differently, and all of them are in our PS4 ports list.

How to run a recomp in five steps

Link fishing by a river in The Legend of Zelda: Link's Awakening with a plate: bring your own copy, 5 steps, 0 game files in the build
The Legend of Zelda: Link's Awakening
  • 1. Your own copy. No real project ships the game. You need a file from your own cartridge or disc: a ROM for N64, an ISO for Xbox 360, GameCube and PS2, ExeFS and RomFS for Switch.
  • 2. The exact version. A recomp targets one release of the game, usually the US one or the latest patch. The program simply rejects the wrong file. The README names the version.
  • 3. A build from the Releases page. Download only from the Releases tab of the GitHub repository, never from YouTube links or "free download" sites.
  • 4. First launch. The program checks your file, and for Switch and some other platforms it builds the game's code on your PC. On a 12-thread CPU that takes anywhere from ten minutes to an hour, once.
  • 5. Settings and mods. Resolution, frame rate, widescreen and controls usually live in the game's own menu or the launcher. Zelda64Recomp, UnleashedRecomp and NocturneRecomp have their own mod catalogs.

On Steam Deck most N64 projects install as a Flatpak, and many Xbox 360 and GameCube ports ship a separate Linux build. When they do not, the Windows build usually runs through Proton.

How to tell a real project from a fake

Link at a mechanism in a temple in The Legend of Zelda: Skyward Sword HD with a plate: how to spot a fake, 4 warning signs
The Legend of Zelda: Skyward Sword HD

Every big recomp attracts clones within days, and some of them carry malware. These are the signs we use to filter them out:

  • the description says "official free download" or "full game", or links a torrent;
  • the archive contains the game itself, not just the program (real projects always ask for your file);
  • there is no source code, only an exe and an archive password;
  • the repository was created yesterday, gained hundreds of stars in a day and has not a single issue opened by players.

One more caveat: a few projects ship code that has already been recompiled instead of building it on your machine. That is a grey area, and rights holders take those down faster than the rest. We update this page as new versions land: new projects, games moving from "partial" to "beatable", and repositories pulled from GitHub.

Not recomps, but close: decomps and source ports

These run just as well but were made differently: the game's code was rebuilt by hand. People often search for them alongside recomps: Ship of Harkinian (Ocarina of Time), 2 Ship 2 Harkinian (Majora's Mask), SpaghettiKart (Mario Kart 64), Starship (Star Fox 64), Perfect Dark, OpenGOAL (Jak and Daxter) and nebula (Super Mario Galaxy).

Read also

Switch games on PC without an emulator: 13 games with fan ports, 9 run on Windows
Switch games on PC without an emulator: 13 fan ports, from Zelda to Smash
Zelda: Breath of the Wild Now Runs Natively on PC, but Only Up to the Great Plateau

Sources

Project repositories on GitHub: README files, Releases pages and releases.atom feeds, stars and versions as of 28.10.2026 (links in the tables). Tools: N64Recomp, XenonRecomp, rexglue-sdk, xboxrecomp, PS2Recomp, ps3recomp. Project count: our GitHub check, repositories with a downloadable build only, excluding clones and projects that ship game files. Images: official screenshots from the Nintendo eShop, FramesGames charts based on GitHub data.

Tekken 6 PC port: the fighter now runs natively, with online play and rollback netcode
The Darkness, Fable 2 and a dozen more Xbox 360 games now run on PC without an emulator
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Dave Freeman
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Dave Freeman is the pen name behind FramesGames. Specs come from the manufacturer, test numbers only from benchmarks with a published method, and the charts are ours, with the source printed on the image.
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