• Popular
  • OptiScaler guide
  • DLSS in any game
  • Stalker 2 binoculars
  • Best Warframes 2026
  • AMD Adrenalin settings
  • CONTACT US
FramesGames
EN
  • ENEnglish
  • NLNederlands
  • Games
    • S.T.A.L.K.E.R.
    • GTA 6
    • The Witcher
    • Warframe
    • Creators and characters
    • Free games
  • Hardware
    • PC Builds
    • PC build calculator
    • DLSS and FSR
  • Guides
  • Reviews
  • News
    • Game News
    • Hardware News
Reading: 007 First Light review: the Bond game we waited 13 years for, not Hitman in a tuxedo
Share
FramesGamesFramesGames
Font ResizerAa
  • S.T.A.L.K.E.R.
  • DLSS 5
  • GTA 6
  • Free games
Search
  • Games
    • S.T.A.L.K.E.R.
    • GTA 6
    • The Witcher
    • Warframe
    • Creators and characters
    • Free games
  • Hardware
    • PC Builds
    • PC build calculator
    • DLSS and FSR
  • Guides
  • Reviews
  • News
    • Game News
    • Hardware News
Have an existing account? Sign In
Follow US

Home / Reviews / 007 First Light review: the Bond game we waited 13 years for, not Hitman in a tuxedo

Reviews

007 First Light review: the Bond game we waited 13 years for, not Hitman in a tuxedo

David Freeman
Share
13 Min Read
Close-up of young James Bond in 007 First Light with a review plate scoring it 8.5
SHARE
Close-up of young James Bond in 007 First Light with a review plate scoring it 8.5
8.5
Our verdict
PlatformsPCPS5Xbox Series X|S

My score for 007 First Light is 8.5 out of 10. It's the best Bond game I've played, and the first in thirteen years that made me want to rewatch the films rather than forget it existed. Below, in order: what's left of Hitman in it, how the gadgets and fights work, what surprised me about the Glacier engine, who plays whom, and where the game sags.

Содержание
  • I was afraid of Hitman in a tuxedo
  • Gadgets, slow motion and the bluff
  • Fists and guns: impact worth praising
  • Set pieces on the level of Uncharted 4
  • Glacier: a hundred people on screen and honest mirrors
  • Bond, Greenway and Bawma: who plays whom
  • Lana Del Rey's song and the film references
  • Verdict: 8.5 and I want a sequel

It came out on 27 May 2026 on PC, PS5 and Xbox Series X|S, and costs 69.99 dollars on Steam. IO Interactive has moved the Switch 2 version several times; it's now promised for March 2027. Critics liked it: the PS5 version sits at 87 on Metacritic from 97 reviews, the PC version at 84. Players on Steam leave 91% positive reviews out of 48,000, and by 20 August the studio announced four million copies sold.

I was afraid of Hitman in a tuxedo

Bond in a black jacket talking to a woman at a club entrance in 007 First Light
007 First Light

Going in, I had one fear. IO Interactive has made Hitman for twenty-five years, and I expected Agent 47 in a tuxedo: the same sandbox, the same disguises, just with 007-flavoured targets. It isn't that. It's a different game, built around a different hero.

Some Hitman did survive. Levels are mostly non-linear: there are two or three routes to the room you need, and a problem can be solved three ways, sometimes four. They're well designed, with no wasted corners from a gameplay point of view. But they're noticeably smaller than Hitman's, and there's little of the social stealth where you hide in a crowd and pass as one of them. Very little, I'd say. If you came for a Hitman 3 sized sandbox, this isn't it. If you came for a Bond film you can play, you're in the right place.

Gadgets, slow motion and the bluff

Bond in a white tuxedo mixing a drink at a bar in 007 First Light
007 First Light

This Bond carries a nod to nearly every era of the series. Some of the devices from the films show up as references, others are built straight into the gameplay, and those are what let you play levels differently. You can't take everything on a mission, so each time you choose what kind of run this one will be.

The best part, though, isn't the gadgets but two abilities. One is slowing time, where you can calmly line up several enemies. The other is the bluff: if you're spotted, Bond can talk his way past the guards and walk out without firing a shot. It's genuinely great. Just like in the films, getting caught almost always has a way out other than a fistfight, and the game keeps inviting you to use it.

007 FIRST LIGHT Gameplay Walkthrough Part 1 [4K 60FPS PC ULTRA] - No Commentary (FULL GAME)The video loads from YouTube (Google) when you press play. Privacy policy

Fists and guns: impact worth praising

Bond aiming a suppressed pistol in 007 First Light
007 First Light

Melee has everything it needs: strikes, dodges, grabs, throws and finishers. From Hitman it inherited the ability to hurl whatever's within reach at enemies, and all of it together looks fantastic. Before an attack a prompt lights up over the enemy, and you decide whether to parry or sidestep, then punish them with a counter.

I want to single out the shooting. It's a third-person shooter, and the impact is superb: the suppressed pistol, the rifle and the shotgun all feel different, and firing is simply satisfying. There are plenty of weapons, each with its own character, and grabbing a gun from an enemy mid-firefight is routine here. It keeps fights lively.

Set pieces on the level of Uncharted 4

An off-roader driving along a sandy desert track in 007 First Light
007 First Light

My one complaint: sometimes events drag, especially mid-game, and it almost forgets it's a spy story. But once the action starts, and there's a lot of it, the staging is top class. The comparison with Uncharted 4 suggests itself, and I'm not alone: France's JeuxActu says the same in a 95-point review. I won't overstate it, Uncharted 4 can still look more spectacular even today, ten years on. But there are very few games like this. If you love Uncharted and you love Bond, you'll find plenty here.

The level direction is very good, and there are a lot of locations. Things change a lot, like in a good Bond film: a desert, a nightclub, a gala in a mansion, a pool villa, a yacht at sunset. You'll go to many places, and none of them looks like the last.

Bond walking towards a pool at a tropical villa in 007 First Light
007 First Light

Glacier: a hundred people on screen and honest mirrors

A crowd on a nightclub dance floor in 007 First Light with a plate about the Glacier engine
007 First Light

The game runs on Glacier, IO Interactive's in-house engine. Its history goes back to Hitman: Codename 47 in 2000, and according to technical director Henrik Schlichter the big overhaul came in 2012, right after Hitman: Absolution. How it differs from the usual engines is obvious within minutes.

  • Crowds. Glacier's signature since Hitman. On the dance floor I counted well over a hundred people at once, and the frame rate didn't care. View distance isn't cut either: the crowd doesn't vanish five metres from the camera.
  • Reflections. An almost forgotten technique: mirrors in 007 First Light reflect properly, with Bond himself in the frame. There was no hardware ray tracing at all at launch, the game ran a raster renderer with software global illumination, and NVIDIA's path tracing only arrived in a patch on 15 September. The mirrors worked from day one anyway, which is what Glacier has always been loved for.
  • A construction kit. Senior product manager Andy Touch compares Glacier to a box of Lego: mechanics are assembled from ready-made templates inside the running game, without restarting it. That's where the level variety comes from.
  • Streaming. According to Schlichter, the game runs from the first scene to the last without hitches, loading levels in chunks on the fly.
Bond in a white tuxedo reflected in a hotel room mirror in 007 First Light
007 First Light

The graphics are odd, though. Sometimes the game is gorgeous, especially in cutscenes and at sunset, and sometimes a scene looks like it's from the PS4 and Xbox One era. It doesn't get in the way, but it's surprising. The gamegpu testers noticed the same from another angle: there's barely any visible difference between the lowest and highest settings. The requirements are modest, too: at max settings in 1080p even an RTX 3060 averages 47 frames.

Chart of 007 First Light average FPS on graphics cards from RTX 3060 to RTX 5090 at 1080p, gamegpu data
007 First Light frame rates by graphics card

Bond, Greenway and Bawma: who plays whom

Close-up of young James Bond in 007 First Light with a plate about actor Patrick Gibson
007 First Light

The actor playing Bond fits perfectly. He's Irish actor Patrick Gibson, in his first video game role. You may know him as Prince Nikolai in Shadow and Bone, or as the young Dexter Morgan in Dexter: Original Sin. Here he plays Bond at the very start: a hot-headed MI6 recruit who still has to earn his number.

John Greenway, Bond's mentor, in 007 First Light with a plate about actor Lennie James
007 First Light

Bond's mentor, MI6 instructor John Greenway, is played by Lennie James. He's a very recognisable actor: Sol in Guy Ritchie's Snatch, and Morgan for years in The Walking Dead. The chemistry between him and Gibson works, and half the story rests on their conversations. The main villain, Bawma, boss of the Aleph black arms market, is Lenny Kravitz, Cinna from The Hunger Games. The rest of the cast includes Gemma Chan as Dr Selina Tan, Priyanga Burford as M and Alastair Mackenzie as Q.

The dreadlocked villain Bawma in 007 First Light with a plate about Lenny Kravitz
007 First Light

Lana Del Rey's song and the film references

Title card reading First Light with Bond's silhouette in 007 First Light
007 First Light

The opening song deserves praise of its own. "First Light" is sung by Lana Del Rey, who wrote it with David Arnold, the composer of five Bond films from Tomorrow Never Dies to Quantum of Solace. It plays over the opening titles, with strings and brass in the unmistakable Bond style, and it's the level of a real film in the series. I watched the sequence to the end and don't regret it.

007 First Light Title Sequence – Lana Del ReyThe video loads from YouTube (Google) when you press play. Privacy policy

There are a lot of references. Most point to the Daniel Craig films, but the older Bond gets nods too. Chronologically this is the very start of his story, and the opening of the game struck me as the weakest part: some plot decisions looked questionable. I'm so glad I was wrong. Just keep playing, and about three hours in you get exactly what you want from a Bond game. Everything from the films is in it. I haven't enjoyed a new game this much in a while, about as much as Indiana Jones and the Great Circle.

Verdict: 8.5 and I want a sequel

Bond and a woman with martinis on a yacht at sunset in 007 First Light
007 First Light

I liked it a lot. It dips a little at the start and a bit in the middle, but overall it's very good. It won't land the same for everyone: Slant Magazine gave it 60 and writes that only traces of Hitman's depth are left. That's true, I just wasn't expecting a second Hitman. The Washington Post gave it 100 and called it the best Bond game ever made, and after the credits I'm not inclined to argue.

If you haven't started yet, now is a good time. In early October the free Extended Operations add-on arrived with New Game+, a new 00 difficulty and a photo mode, and on 7 October the game got update 1.3.1. To see how it looks for a regular player on PC in 4K, there's a full playthrough below.

007 FIRST LIGHT Full Gameplay Walkthrough / No Commentary【FULL GAME】4K 60FPS Ultra HDThe video loads from YouTube (Google) when you press play. Privacy policy
Bond and the heroine by the sea at sunset in 007 First Light
007 First Light

My score is 8.5 out of 10. Bond has earned his number, and I'm waiting for the next one.

Close-up of young James Bond in 007 First Light with a review plate scoring it 8.5
Our verdict
8.5
Story and direction 9
Gameplay: gadgets, fights, shooting 8.5
Level design 8
Graphics and tech 7.5
Music and sound 9.5
Good Stuff Gadgets, slow motion and the bluff get you out of trouble without a fight Melee with grabs and throws, and shooting with real punch Action set pieces on the level of Uncharted 4 Crowds of a hundred and honest mirrors on Glacier The Lana Del Rey and David Arnold song is film-level Patrick Gibson and Lennie James, with good chemistry
Bad Stuff A weak opening, it takes about three hours to get going Some scenes drag in the middle Uneven graphics, PS4-looking in places Little social stealth, smaller levels than Hitman
Summary
The best Bond game and a proper entry in the series that you get to play. Not a second Hitman but Uncharted with gadgets and a bluff. It sags a little at the start and in the middle, but after the first three hours it delivers exactly what you want from 007.

Read also

A sawn off lupara hidden in a crate of lemons
Mafia: The Old Country review. We wanted Salieri and got rails
The Last of Us Part II Review, Six Years Later: Four Playthroughs and a 10

Sources

007 First Light on Steam: price, player reviews, announcements on 4 million copies (20.08.2026), path tracing (15.09.2026), Extended Operations (01.10.2026) and update 1.3.1 (07.10.2026). Metacritic, reviews by The Washington Post, JeuxActu and Slant Magazine. IO Interactive on path tracing, 15.09.2026. GamingBolt on the Glacier engine, quoting Andy Touch and Henrik Schlichter, 30.07.2026. gamegpu GPU and CPU benchmarks, 26.05.2026. Shacknews on the cast. Rolling Stone on the Lana Del Rey and David Arnold song. Gematsu on the Switch 2 delay. Screenshots by the author, PC version. Videos: playthroughs by MKIceAndFire and Gamer's Little Playground, title sequence from the official James Bond 007 channel.

Halloween: The Game review: great details, heavy performance and a confusing score system
Dispatch review: eight episodes and the biggest surprise of the year
Hunt: Showdown 1896 review in 2026. How the game everyone wrote off plays today, after setting its record six years late and still growing
S.T.A.L.K.E.R. 2 review after a hundred hours: a rough launch, a living Zone and an A-Life only half returned
TAGGED:PCPlayStationXbox
Share This Article
Facebook Email Print
ByDavid Freeman
Follow:
David Freeman is the pen name behind FramesGames. Specs come from the manufacturer, test numbers only from benchmarks with a published method, and the charts are ours, with the source printed on the image.
- Advertisement -
Ad imageAd image

Trending Stories

Cover: new GTA 6 leak with Lucia
GTA 6

New GTA 6 leak: a naked Lucia, an ATM brawl and a botched skydive

October 12, 2026
Squadron 42: announced in 2012, over a billion dollars raised, new target 2027
Game News

Squadron 42 Finally Hits Steam After 14 Years, $1 Billion and Nine Promised Dates

October 12, 2026
Creators and characters

Every Michael Myers game: 9 in 43 years, and the first one never even says his name

October 12, 2026
Steam record: 43.5 million concurrent users, 14.5 million in game, Counter-Strike 2 at 1.4 million in 24 hours
Game News

Steam Hits a Record 43.5 Million Users, but Fewer Than a Third Were Actually Playing

October 12, 2026
Windows Update may stop working: deadlines June 19 and May 17, 2027
Hardware News

Windows Update Will Stop Working on Some PCs in 2027: How to Check Yours in a Minute

October 12, 2026
Geralt fighting a leshen in The Witcher 3 with a plate on the OptiScaler v10 status
DLSS and FSR

OptiScaler v10 isn't out yet: what's coming, and why fake sites are a risk

October 12, 2026

Follow US on Social Media

Telegram

© 2026 FramesGames. All rights reserved.

FramesGames

Information

  • Contact
  • About
  • Editorial standards
  • Privacy Policy
  • Disclaimer
  • Cookie Policy (EU)
Manage Consent
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
  • Manage options
  • Manage services
  • Manage {vendor_count} vendors
  • Read more about these purposes
View preferences
  • {title}
  • {title}
  • {title}
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?