DLSS 5's neural rendering has reached Intel graphics on Windows. On the morning of 9 October the fan port dlss-nr-on-intel shipped its first ready-made Windows build, version 0.0.1. Until now it ran only on Linux, and on Windows you had to build it from source. Now there's an installer, NR-Setup.exe: point it at the library, the game and the graphics API, and press a button. The limits are serious for now: Intel Xe2 only, no DirectX 12, tested on a single integrated chip, and not one FPS figure.
What 0.0.1 does and what it needs

- Graphics. Windows 10 or 11, 64-bit, Intel Xe2. The author tested on the integrated Arc 140V (Lunar Lake) with driver 32.0.101.9033. Discrete Arc B-series cards are untested in this release, and Arc A-series cards don't qualify at all.
- Games. Native Vulkan, or DirectX 8 through 11 via DXVK 3.1.1, which the installer drops next to the game. 32-bit games work too. No DirectX 12.
- What the author tested. DOOM (2016) on Vulkan, Mortal Kombat 11 on DirectX 11, and Dead or Alive 5 Last Round and Mortal Kombat Komplete Edition on 32-bit DirectX 9.
- What isn't in the download. NVIDIA's nvngx_dlssnr.dll and the model weights. You take those from your own DLSS 5 game; version 310.8.0.0 is the tested one. You'll also need 64-bit Python 3 and the Visual C++ runtime.
The installer speaks English, Russian and Spanish. Testing starts in an 800 by 450 window at render scale 0.4, and the author is upfront: the network adds work to every frame, so FPS will drop, and window size matters more than render scale. Games with anti-cheat may treat a DLL beside them as tampering, so stick to offline single-player games. Where that library comes from, and why we don't link builds that bundle it, is in our DLSS 5 guide.
Arc B580: the very first user couldn't get it to kick in

The first report came in the same day, from a discrete Arc B580. At first it wouldn't install, and in under three hours the author released 0.0.1.1, where the installer names every failed check and writes a detailed report; the runtime itself didn't change. With the new version the install went through, but the user saw no difference in a DirectX 11 game or in DOOM on Vulkan: the Vulkan layer the port relies on never started. Running as administrator didn't help, and as of the evening of 9 October the thread is still open.
There is one encouraging detail. Project contributor Paimonshen says the runtime processed 2,166 frames without errors on their own B580, and suspects the user installed through the old command-line installer, which doesn't place the needed files. No FPS figures there either. So the honest B580 status today: it works for the developers, not yet for the first user.
Where DLSS 5 runs without an RTX card now

With this release, fan ports now cover all three GPU makers. On Radeon there's DLSS-NR on AMD, which recently reached the RX 6000 series, and the one-click AMDNR: its version 0.3.5.3 from 8 October makes the NVIDIA look the default, saves about 2 ms per frame on RX 9000 according to its author, and on RX 6000 fixes the HIP launch error and turns FSR 4 on. Older DirectX 8-11 games are covered by a separate mod. Intel came last and is at the earliest stage: it works, but with no numbers and one tested GPU.
We're waiting for the first B580 and B570 measurements. As soon as the author or an outlet with a clear method publishes them, they go into the guide, and if the numbers are interesting, into a separate story.

