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Reading: All 80 artifacts in S.T.A.L.K.E.R. 2: what they look like, what they do and where to find each one
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All 80 artifacts in S.T.A.L.K.E.R. 2: what they look like, what they do and where to find each one

Last updated: August 24, 2026 11:08 am
David Freeman
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26 Min Read
Artifact held in hand next to an acid anomaly in a cave in S.T.A.L.K.E.R. 2
Кадр из S.T.A.L.K.E.R. 2: Heart of Chornobyl. GSC Game World
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PlatformsPCPlayStation 5Xbox Series X|S

The Zone holds exactly eighty artifacts. Sixty nine drop from ordinary anomalies of four types, six sit inside arch anomalies at fixed spots, one comes off Strelok in the finale, and four arrived with the Cost of Hope expansion. Every one of them is listed below with its art, its effects, what a trader pays for it and where it comes from.

Contents
  • How to read the tables, and one trap in the names
  • What update 2.0 changed
  • Eleven artifacts with a real address
  • Gravitational: 17 of them
  • Electro: 17 of them
  • Acid: 18 of them
  • Thermal: 17 of them
  • Four spots worth coming back to
  • What you actually end up wearing

One thing about the phrase "where to find" before you scroll. Some artifacts have a real address, down to the corpse lying next to them. Most do not, and that is how the game works rather than a gap in this guide: they drop from anomalies at random. For those the useful answer is the anomaly type plus the regions where fields of that type are thickest, and that is what the tables give you.

How to read the tables, and one trap in the names

Veles detector and a bolt held in front of a gravitational anomaly
Screenshot from S.T.A.L.K.E.R. 2: Heart of Chornobyl. GSC Game World

Effect values run from one to five, five being the cap. Selling prices are in coupons for Rookie and Stalker difficulty. On Veteran traders pay half of that.

Here is the trap people keep falling into: radio protection and radiation are two separate lines with opposite meaning. Radio protection shields you, radiation irradiates you, and one artifact can carry both. When a row says "radiation 4", that is a cost, not a benefit.

  • There are four detectors, and pricier is not always better. The Hilka reaches a hundred metres and prints the distance as a number. The Bear reaches half that but draws a direction on its radar. The Veles marks the artifact itself and anomalies along with it. The starting Echo only blinks and beeps faster as you close in.
  • The detector beeps at an anomaly and flashes at an artifact. Two different signals, worth learning early.
  • Artifacts respawn after an undefined stretch of time, so a route through known spots pays better than wandering.
  • Durability in the effect list means armour and weapons wear out slower. An underrated line: repairs in this game drain you.

What update 2.0 changed

Corridor lined with old CRT monitors under red emergency light
Screenshot from S.T.A.L.K.E.R. 2: Heart of Chornobyl. GSC Game World

The "Back to the Zone" update landed on 20 August and left the artifact system alone, but four of its fixes touch artifacts directly.

  • Artifacts stack in the inventory. Identical ones used to take a slot each. For anyone farming to sell, this is the most useful line in the whole patch note.
  • Unreachable artifacts fixed. In several places they spawned where the player could not physically get to them.
  • Artifacts no longer twitch after pickup. A picked up item used to keep trying to strafe sideways.
  • The anomaly detection sound can be switched off in the settings. After ten hours of searching you understand why that was added.

Eleven artifacts with a real address

The Duga radar array seen through binoculars at sunset
Screenshot from S.T.A.L.K.E.R. 2: Heart of Chornobyl. GSC Game World

These never drop from anomalies. Six sit in arch anomalies that stay put, one comes from the ending, four belong to the expansion. None of the six "weird" ones carries a single downside, which is why they are worth a dedicated trip.

ArtArtifactEffectsSells forWhere to find
Weird BallWeird Ball
arch
Cuts bullet damage while you stand still. Every hit adds 0.2 kg to the ball, up to 5 kg4 140Bulba anomaly in the Lesser Zone, east of Zalissya. Middle of the swamp, in front of an abandoned ambulance
Weird FlowerWeird Flower
arch
Sleep with it on your belt and its scent masks yours, so mutants notice you later. The effect fades over time4 140Poppy Field in the far north west of the Lesser Zone, north of the cabin in the middle of the field
Weird NutWeird Nut
arch
Stops bleeding fast, but wounds take longer to close afterwards24 153Fire Whirl anomaly in the north east corner of the Cooling Towers, on top of the platform beside the vortex
Weird WaterWeird Water
arch
Radiation hits noticeably softer, movement smooths out, knees give way now and then24 153Wandering Lights anomalous area in north east Zaton. It shows up from about 11 PM, going there by day is pointless
Weird BoltWeird Bolt
arch
Maximum thermal, electrical and chemical protection, but only while the bolt holds a charge. Ordinary anomalies are too weak to recharge it24 153Tornado anomalous area near the settlement by Yaniv Station, west side of the map
Weird PotWeird Pot
arch
Slows hunger a lot, occasionally hits you with damaging psi hallucinations24 153Inside the house within the Mist Anomaly in Duga. Some guides place it in the Burnt Forest, Game8 puts it in Duga
Heart of ChornobylHeart of Chornobyl
unique
Unique, used in the Kaimanov endingDrops from Strelok if you follow the Ward, Spark or Kaimanov path
Flare LightFlare Light
unique
Psi protection 4Side mission The Forgotten, loot Otter after the mission ends. Cost of Hope
Flickering FlareFlickering Flare
unique
Psi protection 2Iron Forest by the Flare Fragment; in the plant region on the bridge to the CNPP, by the Sentry Building and on the industrial site. Cost of Hope
Heart of a Shadow ChimeraHeart of a Shadow Chimera
unique
Thermal 2, bleeding 2, electrical 2, chemical 2, physical 3, radiation 425 924Kill the Shadow Chimera during the story mission Shadows of the Past and skin the body. Cost of Hope
Water DropWater Drop
unique
Weight 3, endurance 3, radiation 315 122Freedom route in the mission Dangerous Way. Duty route puts it inside the DPP-2 building in the plant region. Cost of Hope
Icons and prices are in-game data collected from Game8. The item art belongs to GSC Game World

Weird Water is the one to grab first and not put off. It removes the worst pain of the early game, and you have to go for it at night, which half the guides forget to mention.

Three of these places can be shown rather than described. The rest of the shots floating around are other sites branded banners with their own captions across them, and we do not take those.

In-game map of the Cooling Towers with the Fire Whirl anomaly marked
Cooling Towers map with the Fire Whirl anomaly marked, where the Weird Nut sits. Screenshot from S.T.A.L.K.E.R. 2: Heart of Chornobyl. GSC Game World
Wandering Lights anomalous area in Zaton seen at night with a detector in hand
Wandering Lights in Zaton at night. By day the clearing is empty. Screenshot from S.T.A.L.K.E.R. 2: Heart of Chornobyl. GSC Game World
The Tornado anomalous area seen from a distance with a detector in hand
The Tornado anomaly near Yaniv, visible from a distance. Screenshot from S.T.A.L.K.E.R. 2: Heart of Chornobyl. GSC Game World

Gravitational: 17 of them

Night firefight at a checkpoint with gravitational anomaly spheres floating in the air
Screenshot from S.T.A.L.K.E.R. 2: Heart of Chornobyl. GSC Game World

Anything to do with weight, endurance and stopping bullets grows here. There are twenty one farming spots of this type on the map, second only to thermal.

ArtArtifactEffectsSells forWhere to find
CompassCompass
arch
Physical protection 5, radiation 524 153Gravitational anomalies. Fields of this type are thickest in the Lesser Zone, the Garbage and Zaton
Magic CubeMagic Cube
rare
Physical protection 4, radiation 524 153Gravitational anomalies. Fields of this type are thickest in the Lesser Zone, the Garbage and Zaton
Night StarNight Star
rare
Weight effect 4, radiation 412 422Gravitational anomalies. Fields of this type are thickest in the Lesser Zone, the Garbage and Zaton
Broken RockBroken Rock
uncommon
Physical protection 3, radiation 412 422Gravitational anomalies. Fields of this type are thickest in the Lesser Zone, the Garbage and Zaton
Flower BudFlower Bud
rare
Endurance 3, physical protection 3, radiation 412 422Explosion Funnel farming spot
FlytrapFlytrap
uncommon
Radio protection 3, weight effect 36 901Gravitational anomalies. Fields of this type are thickest in the Lesser Zone, the Garbage and Zaton
SpringSpring
uncommon
Weight effect 3, radiation 36 901Nuclear Waste Burial north of the Rookie Village
CrownCrown
uncommon
Endurance 2, physical protection 2, radiation 36 901Gravitational anomalies. Fields of this type are thickest in the Lesser Zone, the Garbage and Zaton
GoldfishGoldfish
uncommon
Weight effect 2, radiation 24 140Gravitational anomalies. Fields of this type are thickest in the Lesser Zone, the Garbage and Zaton
GraviGravi
common
Radio protection 2, weight effect 24 140Sold by the trader at the Yaniv Station base, no anomaly hunting needed
JellyfishJellyfish
common
Physical protection 2, radiation 24 140Next to a dead body in Zaton
Stone BloodStone Blood
common
Weight effect 2, radiation 24 140Gravitational anomalies. Fields of this type are thickest in the Lesser Zone, the Garbage and Zaton
Stone HeartStone Heart
common
Weight effect 2, radiation 24 140Gravitational anomalies. Fields of this type are thickest in the Lesser Zone, the Garbage and Zaton
WhirlwindWhirlwind
common
Radio protection 2, endurance 2, physical protection 14 140Eastern Checkpoint in the Lesser Zone, east of Zalissya. Beside a Svyat Miner corpse by the broken border wall south of the checkpoint, it glows at night
WrenchedWrenched
common
Physical protection 24 140Gravitational anomalies. Fields of this type are thickest in the Lesser Zone, the Garbage and Zaton
PebblePebble
common
Endurance 1, physical protection 1, radiation 24 140Gravitational anomalies. Fields of this type are thickest in the Lesser Zone, the Garbage and Zaton
RosinRosin
common
Weight effect 1, endurance 14 140Gravitational anomalies. Fields of this type are thickest in the Lesser Zone, the Garbage and Zaton
Icons and prices are in-game data collected from Game8. The item art belongs to GSC Game World

Rosin is the only one here with no penalty at all. The numbers are laughable, but early on, when every artifact means a Geiger counter in your pocket, it turns out useful.

Electro: 17 of them

Stalkers fighting mutants at dusk near an abandoned bulldozer
Screenshot from S.T.A.L.K.E.R. 2: Heart of Chornobyl. GSC Game World

Endurance, electrical protection and bleeding resistance. Twenty farming spots.

ArtArtifactEffectsSells forWhere to find
ThunderberryThunderberry
arch
Endurance 5, radiation 524 153Electro anomalies. One farms reliably at the Reloading Point at the Cement Factory, the only known place where an arch artifact comes up predictably
CrestCrest
rare
Endurance 4, radiation 412 422Reloading Point at the Cement Factory, the richest electro spot in the game
GlareGlare
rare
Electrical protection 4, radiation 412 422Electro anomalies. Densest in Duga, Rostok and around the Cement Factory
StarfishStarfish
rare
Bleeding 3, endurance 3, radiation 412 422Reloading Point at the Cement Factory, the richest electro spot in the game
LanternLantern
uncommon
Radio protection 3, electrical protection 36 901Electro anomalies. Densest in Duga, Rostok and around the Cement Factory
MoonlightMoonlight
uncommon
Electrical protection 3, radiation 36 901Electro anomalies. Densest in Duga, Rostok and around the Cement Factory
SoulSoul
uncommon
Endurance 3, radiation 36 901Electro anomalies. Densest in Duga, Rostok and around the Cement Factory
HarpHarp
uncommon
Bleeding 2, electrical protection 2, radiation 36 901Electro anomalies. Densest in Duga, Rostok and around the Cement Factory
Shop ClassShop Class
uncommon
Bleeding 2, endurance 2, radiation 36 901Reloading Point at the Cement Factory, the richest electro spot in the game
BatteryBattery
common
Endurance 2, radiation 24 140Electro anomalies. Densest in Duga, Rostok and around the Cement Factory
Chocolate BarChocolate Bar
common
Electrical protection 2, radiation 24 140Electro anomalies. Densest in Duga, Rostok and around the Cement Factory
SnowflakeSnowflake
common
Endurance 2, radiation 24 140Electro anomalies. Densest in Duga, Rostok and around the Cement Factory
FlashFlash
common
Electrical protection 2, radiation 24 140Sold by the trader at the Yaniv Station base
SparklerSparkler
common
Radio protection 2, electrical protection 24 140Electro anomalies and the Garages location in Duga
ShellShell
common
Endurance 24 140Electro anomalies. Densest in Duga, Rostok and around the Cement Factory
SapphireSapphire
common
Bleeding 1, endurance 14 140Electro anomalies. Densest in Duga, Rostok and around the Cement Factory
Rat KingRat King
common
Radio protection 1, bleeding 1, electrical protection 14 140Pick this artifact as your reward from the stranded stalker in the Electric Field
Icons and prices are in-game data collected from Game8. The item art belongs to GSC Game World

Shell and Sapphire hand you endurance with no radiation attached. On a stealth run, where you do more walking than shooting, that beats half the rare artifacts.

Acid: 18 of them

Green acid anomaly in a cave with an artifact detector held in hand
Screenshot from S.T.A.L.K.E.R. 2: Heart of Chornobyl. GSC Game World

Chemical protection, radio protection and gear durability. The stingiest branch for spots and the most generous for artifacts with no penalty.

ArtArtifactEffectsSells forWhere to find
Liquid RockLiquid Rock
arch
Radio protection 5, chemical 5, durability 524 153Acid anomalies and the Poisonous Hole at the Garbage
Devil's MushroomDevil's Mushroom
rare
Chemical 4, durability 4, radiation 412 422Acid anomalies. Only fourteen spots of this type, fewer than any other, which is why chemical protection takes longest to find
PelliclePellicle
rare
Radio protection 4, chemical 412 422Acid anomalies. Only fourteen spots of this type, fewer than any other, which is why chemical protection takes longest to find
SkipjackSkipjack
rare
Radio protection 412 422Acid anomalies. Only fourteen spots of this type, fewer than any other, which is why chemical protection takes longest to find
KolobokKolobok
uncommon
Chemical 3, radiation 36 901Chemical anomalies and the Poisonous Hole at the Garbage
CiliateCiliate
uncommon
Chemical 3, durability 3, radiation 36 901The tunnel on the way to the bandits during the side mission Just Business
Tourist's BreakfastTourist's Breakfast
uncommon
Chemical 3, durability 3, radiation 36 901Acid anomalies. Only fourteen spots of this type, fewer than any other, which is why chemical protection takes longest to find
BubbleBubble
common
Radio protection 36 901Acid anomalies. Only fourteen spots of this type, fewer than any other, which is why chemical protection takes longest to find
UrchinUrchin
uncommon
Radio protection 36 901Acid pool inside the cave near the Old Mill, opened during the side mission Piece of Cake
CrustCrust
common
Chemical 2, durability 2, radiation 24 140Inside the Kupovate Collective Farm in Zaton
HornHorn
common
Chemical 2, durability 2, radiation 24 140Acid anomalies. Only fourteen spots of this type, fewer than any other, which is why chemical protection takes longest to find
Meat ChunkMeat Chunk
common
Chemical 2, radiation 24 140On a dead body by a tree at the Chemical Plant
MoldMold
common
Chemical 2, radiation 24 140Radioactive part of the cave left of the Old Mill, opened during Piece of Cake
SlimeSlime
common
Radio protection 2, durability 24 140Acid anomalies. Only fourteen spots of this type, fewer than any other, which is why chemical protection takes longest to find
Crystal ThornCrystal Thorn
common
Radio protection 24 140Acid anomalies. Only fourteen spots of this type, fewer than any other, which is why chemical protection takes longest to find
MicaMica
common
Radio protection 24 140Acid anomalies. Only fourteen spots of this type, fewer than any other, which is why chemical protection takes longest to find
ThornThorn
common
Radio protection 24 140Acid anomalies. Only fourteen spots of this type, fewer than any other, which is why chemical protection takes longest to find
SlugSlug
common
Radio protection 24 140Handed to you during the story mission There and Back Again
Icons and prices are in-game data collected from Game8. The item art belongs to GSC Game World

Skipjack, Pellicle, Bubble, Urchin, Slime, Mica, Thorn and Crystal Thorn carry no radiation at all. If you want a set you can put on and forget, build it here.

Thermal: 17 of them

Sunlit overgrown road in the Zone seen over a rifle
Screenshot from S.T.A.L.K.E.R. 2: Heart of Chornobyl. GSC Game World

Thermal protection and bleeding resistance.

ArtArtifactEffectsSells forWhere to find
HypercubeHypercube
arch
Thermal 5, bleeding 5, radiation 524 153Thermal anomalies. Twenty one spots, most of them in the Burnt Forest and around the Cooling Towers
Meat LighterMeat Lighter
rare
Thermal 4, radiation 412 422Thermal anomalies. Twenty one spots, most of them in the Burnt Forest and around the Cooling Towers
PetalPetal
rare
Bleeding 4, radiation 412 422Thermal anomalies. One farms reliably at the Helicopter Base in the Burnt Forest
TorchTorch
rare
Thermal 3, weight effect 3, radiation 412 422Magnetic Cave in the Lesser Zone, reachable early in the game
Dead SpongeDead Sponge
uncommon
Bleeding 3, radiation 36 901Magnetic Cave in the Lesser Zone, reachable early in the game
Mama's BeadsMama's Beads
uncommon
Bleeding 3, radiation 312 422Thermal anomalies. Twenty one spots, most of them in the Burnt Forest and around the Cooling Towers
PlasmaPlasma
uncommon
Thermal 3, radio protection 36 901Thermal anomalies. Twenty one spots, most of them in the Burnt Forest and around the Cooling Towers
MagmaMagma
uncommon
Thermal 2, weight effect 2, radiation 36 901Thermal anomalies. Twenty one spots, most of them in the Burnt Forest and around the Cooling Towers
FlawFlaw
uncommon
Bleeding 2, weight effect 2, radiation 36 901Magnetic Cave in the Lesser Zone, reachable early in the game
CrystalCrystal
common
Thermal 2, radiation 24 140Thermal anomalies. Twenty one spots, most of them in the Burnt Forest and around the Cooling Towers
DropletsDroplets
common
Thermal 2, radiation 24 140Thermal anomalies. Twenty one spots, most of them in the Burnt Forest and around the Cooling Towers
SteakSteak
common
Bleeding 2, radiation 24 140Thermal anomalies. Twenty one spots, most of them in the Burnt Forest and around the Cooling Towers
CavityCavity
common
Bleeding 1, weight effect 1, radiation 24 140Magnetic Cave in the Lesser Zone, reachable early in the game
FireballFireball
common
Thermal 2, radio protection 24 140Thermal anomalies. Twenty one spots, most of them in the Burnt Forest and around the Cooling Towers
SpinnerSpinner
common
Radio protection 2, bleeding 24 140Thermal anomalies. Twenty one spots, most of them in the Burnt Forest and around the Cooling Towers
EyeEye
common
Thermal 24 140Thermal anomalies. Twenty one spots, most of them in the Burnt Forest and around the Cooling Towers
LyreLyre
common
Bleeding 1, weight effect 14 140Magnetic Cave in the Lesser Zone, reachable early in the game
Icons and prices are in-game data collected from Game8. The item art belongs to GSC Game World

Read next

Domed hangar interior in S.T.A.L.K.E.R. 2 with the number of graphics cards able to hold 60 fps at 2K and 4K
S.T.A.L.K.E.R. 2 at 2K and 4K: which GPU you need and where not to overpay
S.T.A.L.K.E.R. 2: Cost of Hope is out, and thirty thousand players came back to the Zone

Four spots worth coming back to

A hooded mutant surrounded by blue psi energy in an underground corridor
Screenshot from S.T.A.L.K.E.R. 2: Heart of Chornobyl. GSC Game World

Of all the places where artifacts show up predictably, four actually pay. They respawn, and a loop through them feeds you better than wandering.

  • Reloading Point, Cement Factory. An electro anomaly that hands out Thunderberry, Starfish, Crest and Shop Class. The only known place where an arch artifact can be farmed with any sense.
  • Magnetic Cave, Lesser Zone. Thermal, gives Torch, Dead Sponge, Flaw, Cavity and Lyre. Works from early in the game.
  • Poisonous Hole, the Garbage. Acid, this is where Liquid Rock and Kolobok come from.
  • Helicopter Base, Burnt Forest. Thermal, the reliable source of Petal.

The map carries fourteen acid farming spots, twenty electro, twenty one gravitational and twenty one thermal, plus seven mixed ones. The ratio is worth keeping in mind: there are half again as many gravitational and thermal places as acid ones, so chemical protection is always the slowest thing to find.

What you actually end up wearing

Stalkers resting around a campfire, one of them playing guitar
Screenshot from S.T.A.L.K.E.R. 2: Heart of Chornobyl. GSC Game World

People collect all eighty for the achievement. In practice four items cover the game, and none of them needs hours of farming.

Weird Water for carry weight, because what you can haul changes the game more than any protection percentage. Skipjack or Pellicle against radiation, neither irradiates you back. Shell or Sapphire for endurance, also clean. The fourth slot goes to whatever your armour lacks: an exoskeleton usually wants psi, a light suit wants physical protection.

With Cost of Hope the order shifts. Flare Light and its psi 4 plug the most obvious hole in the base game, so The Forgotten is worth running early.

Compass, Hypercube and the other arch artifacts out of ordinary anomalies I would leave alone. A five in protection comes bundled with a five in radiation, so you either eat anti rad by the handful or spend a second slot cancelling it out. Selling them for 24 thousand coupons beats wearing them.

Sources

Patch notes for update 2.0 "Back to the Zone" dated 20 August 2026, official GSC Game World support. Full artifact list, numeric effect values, rarity, selling prices, acquisition and farming spot counts: Game8. Cost of Hope artifacts: Game8, ShowGamer. Arch anomaly locations: Deltia's Gaming, Patch Crazy, GameRant. Item art comes from the S.T.A.L.K.E.R. wiki and Game8; rights to the art itself belong to GSC Game World. Platforms checked against the Steam store page and the PlayStation 5 release announcement.

Every detector in S.T.A.L.K.E.R. 2: what they show, what they cost and which one to carry
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