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Home / Games / Every Sid Meier game: 106 in the credits, but he only led the first numbered Civilization

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Every Sid Meier game: 106 in the credits, but he only led the first numbered Civilization

Last updated: October 7, 2026 9:40 pm
David Freeman
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Sid Meier is credited on 106 games, going by MobyGames. He designed 34 of them himself, alone or with one partner, between 1982 and 2015. The rest are games that carry his name as a brand, or Firaxis games where he is listed as creative director. Civilization is the clearest case: of the seven numbered entries, he personally led only the first one, from 1991. That is his own account, not mine. On 31 July 2026 he told Variety that every Civ game "has been really led by a different designer", because after one of them "your brain is fried".

Содержание
  • 1982-1986: 15 games in five years, mostly about planes
  • Pirates!, 1987: the first box with "Sid Meier's" in the title
  • 1988-1990: F-19, Covert Action and Railroad Tycoon
  • Civilization, 1991: one year and three people
  • 1993-1996: his name keeps travelling without him
  • Firaxis, 1997-1999: Gettysburg!, Alpha Centauri and Antietam!
  • 2002-2008: SimGolf, the new Pirates!, Railroads! and Revolution
  • 2011-2015: CivWorld, Ace Patrol and Starships, his last own game
  • Civilization III-VII: who actually led them
  • XCOM and Midnight Suns: not on the box, but in the credits
  • Games people wrongly credit to him
  • How he explains his own games
  • The full table: every Sid Meier game
  • Charts: decades, Metacritic and Steam
  • Where to start if you want his own games

Below is every game in order: what Meier actually did on each one, who led it, how critics and players received it and where you can buy it today. I checked the roles against MobyGames credits and the Wikipedia pages of the individual games. Review scores come from Metacritic, Steam reviews and prices were taken on 8 October 2026. The full table and three charts are near the end.

Left, a sailor at the periscope inside a submarine from Silent Service, 1985; right, a cliffside city by a waterfall in Civilization VII
Silent Service and Civilization VII

1982-1986: 15 games in five years, mostly about planes

Meier studied computer science at the University of Michigan and worked as a programmer at a company that made cash register systems. That is where he met Bill Stealey, a former Air Force pilot, and in 1982 the two of them founded MicroProse. His first commercial game actually came out through another publisher: Formula 1 Racing for the Atari 800, released by Acorn Software. Stealey counts Hellcat Ace as the first MicroProse game, Meier has named Chopper Rescue. Both are from 1982.

Silent Service title screen with big lettering, a destroyer silhouette and the line Designed by Sid Meier at the bottom
Silent Service

Then came a production line. Spitfire Ace, Floyd of the Jungle, NATO Commander, Solo Flight, Air Rescue, F-15 Strike Eagle, Silent Service, two war strategy games with Ed Bever (Crusade in Europe and Decision in the Desert) and Conflict in Vietnam. On most of them his name is alone in the credits: design, code, sometimes graphics too. According to his memoir, Silent Service was the first time he brought an artist, Michael Haire, onto one of his games.

Gunship (1986) often gets credited to him in full. He was one of three programmers there; the design was by Arnold Hendrick and Andy Hollis. On Kennedy Approach his credit reads "Product Concept", which means the idea and not much more.

Pirates!, 1987: the first box with "Sid Meier's" in the title

The name on the box was not Meier's idea. Bill Stealey told Kotaku in 2013 that at a Software Publishers Association dinner, Robin Williams advised him to turn Sid into a star and put his name on the cover. "And that's how Sid's name got on Pirates, and Civilization," Stealey said. Sid Meier's Pirates! from 1987 was the first game with the prefix, and the prefix has had a life of its own ever since.

Pirates! threw everything in at once: sea battles, sword fights, trading, hunting for lost relatives and courting governors' daughters. The shot below is from Pirates! Gold (1993), a remake for newer computers. Its designer is listed as Paul Murphy; Meier is credited only for the original.

Pirates haul a treasure chest on deck while text above reports a captured merchant ship, from Pirates! Gold, 1993
Pirates! Gold

1988-1990: F-19, Covert Action and Railroad Tycoon

1988 brought two games at once: F-19 Stealth Fighter, where he was lead designer, and Red Storm Rising, based on the Tom Clancy novel and co-designed with Hendrick (the C64 version even credits him for music and sound effects). Of F-19 he later said that everything he thought was cool about a flight simulator had gone into that game. F-15 Strike Eagle II in 1989 he already made together with Andy Hollis.

F-19 Stealth Fighter cockpit on a carrier deck with targeting grid, map and mission orders for Tripoli
F-19 Stealth Fighter

On Sword of the Samurai (1989) Meier's credit is "Additional Programming"; the design is Lawrence Schick's. 1990 gave us Covert Action, a spy game with lockpicking, wiretaps and codebreaking that he designed with Bruce Shelley, and Railroad Tycoon. That one he wrote himself, and you never fire a shot in it: you lay track and count money.

Action menu in front of a building in Baghdad in Sid Meier's Covert Action: break in, watch the building or check data
Sid Meier's Covert Action

Covert Action sells on Steam as a Classic edition for $6.99 ($1.04 on sale on 8 October), with 90% positive reviews out of 171. The 1990 Railroad Tycoon is not sold anywhere.

Civilization, 1991: one year and three people

The first Civilization prototype was not turn-based. In the same Variety interview, Meier recalls that it was "much more SimCity-ish": you zoned areas and watched what grew. By his account the game was made "in a year with three people", and he shared the design with Bruce Shelley. Civilization came out on DOS in 1991, later on Amiga, Atari ST, Mac, SNES and PlayStation.

World map from the first Civilization with Greek cities, a railroad network and the unit panel on the left, year 1907 AD
Sid Meier's Civilization

The first Civilization has no Metacritic score, because the site did not exist in 1991. Steam and GOG do not sell it. The closest thing today is the free Freeciv, which grew out of the first two games.

Queen Elizabeth I with her advisers in the diplomacy room, text below says her words are backed with nuclear weapons
Sid Meier's Civilization

1993-1996: his name keeps travelling without him

Around 1990 Meier and Stealey had argued about whether MicroProse should move into arcade machines. Meier sold his half of the company to his partner but stayed on. In 1993 MicroProse merged with Spectrum HoloByte, and games with his name started arriving in batches. Pirates! Gold and Railroad Tycoon Deluxe (1993) are remakes. The Deluxe credits do list him for design and programming, but Wikipedia states outright that he had nothing to do with that version. Most likely the lines were carried over from the original.

Colonization map with the town of Jamestown and an adviser in a wig welcoming the explorer Walter Raleigh
Sid Meier's Colonization

Colonization (1994) is also usually filed as his game. Brian Reynolds led and programmed it, with Meier as co-designer. On Steam it is now the best-loved game in this whole story: 96% positive out of 1,159 reviews, for $6.99. His own project from those years was something else entirely. C.P.U. Bach for the 3DO (1994) generates Bach-style music on the fly; he built it with Jeff Briggs and got a patent for the music generator. It sold poorly.

Civilization II arrived in 1996. Brian Reynolds led it with Douglas Kaufman and Jeff Briggs, and Meier's credit is "Original Civilization Design". Reynolds described Meier's input as sitting down, brainstorming and hashing out ideas, "that's about it". In 2026 Meier admitted to Variety that he had argued with Reynolds about mods, thinking his game was perfect. Then: "He was right, and I was wrong."

Firaxis, 1997-1999: Gettysburg!, Alpha Centauri and Antietam!

In 1996 Meier, Briggs and Reynolds left MicroProse and founded Firaxis. The studio's first game was Gettysburg! (1997), a real-time tactics game about the Civil War battle, with Meier as lead designer and lead programmer. It holds a 92 on Metacritic, though from only seven reviews. Antietam!, about another battle of the same war, followed with an 82. It came out on 13 December 1999, not in 1998 as some lists say. Neither game is on Steam or GOG today.

Alpha Centauri (February 1999) is almost always called a Meier game. Reynolds was lead designer; Meier wrote prototype code with him and is credited for design and programming. It scores 92 on Metacritic from 19 reviews, and plenty of people still rank it above any Civilization. It only reached Steam in 2024: the Planetary Pack with the Alien Crossfire expansion costs $4.99 and sits at 90% positive.

Isometric map of planet Chiron with faction bases and the control panel at the bottom, from Sid Meier's Alpha Centauri
Sid Meier's Alpha Centauri
Red armed rover against an orange sky and a base dome, from an Alpha Centauri cutscene
Sid Meier's Alpha Centauri

2002-2008: SimGolf, the new Pirates!, Railroads! and Revolution

The early 2000s may be Meier's most personal stretch. SimGolf (2002) he came up with together with Bing Gordon of EA: you build a golf resort, design holes and watch your guests play. It scored 84 on Metacritic and is not sold digitally. Pirates! (2004) is a remake of his own 1987 game, and this time he is back as designer and programmer. The PC version has an 88 on Metacritic and 94.5% positive out of 7,594 Steam reviews, for $9.99.

A pirate ship of the line fights a Spanish war galleon, cannon fire flashing over the water, from Sid Meier's Pirates! 2004
Sid Meier's Pirates!

Railroads! (2006) was his return to trains after 1990. Railroad Tycoon II and 3 in between were made by PopTop and do not carry his name, although the credits of the second one mention the original design. Railroads! got 77 on Metacritic and 71% on Steam, the weakest of his railroad games.

A steam locomotive pulls carriages over a steel bridge between wooded hills, from Sid Meier's Railroads!
Sid Meier's Railroads!

Civilization Revolution (2008) he made for consoles, and 2K sold it as "Sid Meier's first game for next generation consoles". It is a Civilization you finish in a couple of hours, rated 85 on PS3 and 84 on Xbox 360. There has never been a PC version.

Left, a painted pirate with a knife from Pirates! Gold, 1993; right, a sword duel on deck from Pirates! 2004
Pirates! Gold and Sid Meier's Pirates!

2011-2015: CivWorld, Ace Patrol and Starships, his last own game

CivWorld (2011) was Civilization for Facebook, with Meier as designer. It shut down in May 2013. Ace Patrol (2013), turn-based World War I dogfighting, launched on iPhone first and then on PC. He told PocketGamer.biz that he did most of the gameplay code himself, and the credits also list him as "Face Talent", which means his face was used for one of the characters. The PC version has a 71 on Metacritic, the iOS one an 80.

A red German biplane and a green British one over a snowy field with pilot portraits on top, from Sid Meier's Ace Patrol
Sid Meier's Ace Patrol

Ace Patrol: Pacific Skies (November 2013) is often listed as his design, but in its credits he is only creative director. Civilization Revolution 2 (2014) was made together with 2K China, and his design line there refers to the first Revolution. I count both as uncertain.

Sid Meier's Starships came out on 12 March 2015, and it remains the last game where he is designer, programmer and writer at once. Turn-based fleet battles between planets, 64 on Metacritic, 50% positive out of 2,475 Steam reviews. No new Meier game has come out since, and as of 8 October 2026 there is no public announcement either.

Starships fire lasers near an orange planet in an asteroid belt, from Sid Meier's Starships
Sid Meier's Starships

Civilization III-VII: who actually led them

Every numbered game after the second was led by someone else. Civilization III (2001) by Jeff Briggs and Soren Johnson, IV (2005) by Soren Johnson, V (2010) by Jon Shafer, VI (2016) and VII (2025) by Ed Beach. Beyond Earth (2014) by Will Miller and David McDonough. In the credits of these games only Meier's job title changes: "Original Civilization Designed By" in III, "Chief Creative Officer" in IV, "Creative Director" in V and VI, "Director, Creative Development" in VII.

Two armies meet at a river on the hex map of Civilization V
Sid Meier's Civilization V

These are the games at the top of the Metacritic list: 94 for II and IV, 90 for III and V, 88 for VI. The sequel rule Meier describes in interviews is Firaxis's "one-third, one-third, one-third": a third classic mechanics, a third improved ones and a third new.

A city with farms and districts among mountains and rivers on the Civilization VI map
Sid Meier's Civilization VI

Civilization VII launched on 11 February 2025 on PC, PS5, PS4, Xbox Series, Xbox One and Switch, on Switch 2 on 5 June that year, and on Apple Arcade on 5 February 2026. On Steam it sits at 47% positive out of 62,519 reviews, the worst of any Civ game that is on Steam. Firaxis keeps working on it: on 19 May 2026 the free 1.4 update, Test of Time, let you play a whole match as a single civilization without switching ages. The first paid expansion, Earthrise, is announced for 2027.

A coastal city with an amphitheatre next to a volcano, from Civilization VII
Sid Meier's Civilization VII

XCOM and Midnight Suns: not on the box, but in the credits

There is also the reverse case. Meier is credited as creative director on XCOM: Enemy Unknown (2012), Enemy Within (2013), XCOM 2 (2016), War of the Chosen (2017) and Chimera Squad (2020), and Marvel's Midnight Suns (2022) gives him the same title he has on Civilization VII. None of them has his name in the title. Lists of "Sid Meier games" usually skip them, even though on paper his involvement is the same as on Civilization V or VI.

A resistance soldier with a rifle in the jungle, from XCOM 2
XCOM 2

Then there are the thank-you lines. He appears under special thanks in Age of Empires, The Sims and Freeciv, and MobyGames counts those too. That is how you get to 106.

Games people wrongly credit to him

An armoured rider with a clan banner on a white horse, text below says the player has become the new daimyo, from Sword of the Samurai
Sword of the Samurai
  • Sword of the Samurai (1989). Designed by Lawrence Schick, Meier only did additional programming. Steam shows it next to his games, so the mix-up is understandable.
  • Gunship (1986). He was one of the programmers; the design is Hendrick's and Hollis's.
  • Railroad Tycoon II and 3. Made by PopTop and Phil Steinmeyer, who bought the rights from MicroProse after Meier had left.
  • Pirates! Gold and Railroad Tycoon Deluxe. 1993 remakes by other designers.
  • Colonization and Alpha Centauri. He co-designed both, but Reynolds led them.
  • Civilization II-VII and Beyond Earth. His name in the title, other people's design.
  • Magic: The Gathering (1997). He was sent in to rescue the stalled project and is not listed among its designers.

Even Wikipedia's category "Video games designed by Sid Meier" includes Civilization IV-VII and Beyond Earth, although the articles about those games name other designers. Lists built from that category inherit its mistakes.

How he explains his own games

His best-known line is that a game is a series of interesting decisions. He first said it at GDC in 1989, and in 2012 he gave a whole talk about it. The recording below is from the GDC channel. If you watch only one video from this article, make it this one.

In 1994 Computer Gaming World wrote that Meier keeps the fun parts of a simulation and throws out the rest. That is the easiest way to see why his own games are so different from each other: a submarine, golf, Bach, pirates. What ties them together is not the genre but the fact that you are choosing something every minute.

The full table: every Sid Meier game

YearGameWhat Meier did
1982Formula 1 Racingauthor, published by Acorn
1982Hellcat Acedesign and code
1982Chopper Rescueauthor
1982Spitfire Acedesign and code
1982Floyd of the Jungleauthor
1983NATO Commanderdesign and code
1983Wingman, Floyd of the Jungle IIauthor
1983Solo Flightauthor
1984Air Rescue Iauthor
1984F-15 Strike Eagledesign and code
1985Silent Servicedesign and code
1985Crusade in Europedesign with Ed Bever
1985Decision in the Desertdesign with Ed Bever
1985Kennedy Approachconcept only
1986Conflict in Vietnamdesign and code
1986Gunshipone of the programmers
1987Sid Meier's Pirates!design and code
1988Red Storm Risingdesign with Arnold Hendrick
1988F-19 Stealth Fighterlead designer
1989F-15 Strike Eagle IIdesign with Andy Hollis
1989Sword of the Samuraiadditional programming
1990Sid Meier's Covert Actiondesign and code, with Bruce Shelley
1990Sid Meier's Railroad Tycoondesign and code
1991Sid Meier's Civilizationdesign and code, with Bruce Shelley
1993Pirates! Goldoriginal design only
1993Railroad Tycoon Deluxeoriginal design only
1994Sid Meier's Colonizationco-designer, led by Brian Reynolds
1994Sid Meier's C.P.U. Bachdesign and code, with Jeff Briggs
1995Sid Meier's CivNetoriginal design only
1996Sid Meier's Civilization IIoriginal design, led by Reynolds
1997Sid Meier's Gettysburg!lead designer and programmer
1997Magic: The Gatheringrescued the project, not a credited designer
1999Sid Meier's Alpha Centaurico-designer, led by Reynolds
1999Sid Meier's Antietam!lead designer
2001Sid Meier's Civilization IIIoriginal design only
2002Sid Meier's SimGolfdesign and code, with Bing Gordon
2004Sid Meier's Pirates!design and code
2005Sid Meier's Civilization IVChief Creative Officer
2006Sid Meier's Railroads!design
2008Sid Meier's Civilization Revolutiondesign
2008Sid Meier's Civilization IV: Colonizationseries creator credit
2010Sid Meier's Civilization Vcreative director
2011Sid Meier's CivWorlddesign
2012-2020XCOM: Enemy Unknown, Enemy Within, XCOM 2, War of the Chosen, Chimera Squadcreative director
2013Sid Meier's Ace Patroldesign and code, face of one pilot
2013Sid Meier's Ace Patrol: Pacific Skiescreative director
2014Sid Meier's Civilization: Beyond Earthcreative director
2014Sid Meier's Civilization Revolution 2creative director, based on his design
2015Sid Meier's Starshipsdesign, code and writing
2016Sid Meier's Civilization VIcreative director
2022Marvel's Midnight SunsDirector of Creative Development
2025Sid Meier's Civilization VIIDirector, Creative Development

The table leaves out re-releases, expansions, the 2008 mobile licences and games where he only appears under special thanks. Years are for the first platform.

Charts: decades, Metacritic and Steam

The first chart counts only two groups: games of his own design and games that carry his name but someone else's design. The XCOM creative director credits and Civilization Revolution 2 are not included.

Column chart: games designed by Meier, 19 in the 1980s, 8 in the 1990s, 4 in the 2000s, 3 in the 2010s and none since 2020
Fewer games of his own, but his name stays on the box

The Metacritic scores below are for the PC versions. The older games have few reviews (seven each for Gettysburg! and Civilization II), so treat a comparison with Civilization VII and its 105 reviews with care.

Metacritic chart: Civilization II and IV at 94, Gettysburg! and Alpha Centauri at 92, Ace Patrol 71 and Starships 64 at the bottom
The best-rated Civ games are the ones he did not lead
Chart of positive Steam reviews: Colonization 96.2%, Civilization V 95.6%, Starships 50.3% and Civilization VII 47.4% at the bottom
Steam players love the old ones and pan Civilization VII

Where to start if you want his own games

Agent equipment screen in Covert Action: camera, bugs, grenades, body armour and a safecracking kit
Sid Meier's Covert Action
  • One game for an evening. Sid Meier's Pirates! (2004), $9.99 on Steam ($2.49 on sale on 8 October). This is Meier himself, and it has aged remarkably little.
  • To see where Civilization came from. Colonization (Classic) for $6.99. Reynolds led it, but you can watch Civilization turning into a series.
  • Retro for a dollar or so. Covert Action and F-19 Stealth Fighter, $6.99 each at full price. Both are his designs, both sit around 90% positive on Steam.
  • If it has to be Civilization. V or VI is the safer buy: 95.6% and 86% positive versus 47% for VII. On 8 October VI costs $5.99 instead of $59.99.

More from this series: every Hans Zimmer game, where the credits also list more than he wrote himself, and every Steven Spielberg game, the man who came up with Medal of Honor.

Read also

Every Hans Zimmer game: 22 credits, but new music for only seven
Every Steven Spielberg game: what he really made and where it is just his name

Sources

Credits: Meier's full credits on MobyGames (296 credits on 106 games), Wikipedia article on Meier, the category Video games designed by Sid Meier (with errors, see the article).

Interviews and accounts: Variety, 31.07.2026, Kotaku, 2013, Bill Stealey on Robin Williams, PocketGamer.biz on Ace Patrol, 12.06.2013, Game Developer on the Interesting Decisions talk.

Games on Wikipedia: Civilization II, Railroad Tycoon and Deluxe, Colonization, C.P.U. Bach, Gettysburg!, Antietam!, Alpha Centauri, Magic: The Gathering 1997, Sword of the Samurai, Civilization VII. Update 1.4: Firaxis patch notes, 19.05.2026.

Scores: Metacritic on 08.10.2026, PC versions unless stated otherwise. Reviews and prices: Steam on 08.10.2026; many games were on sale that day, full prices are given alongside. Images: official Steam screenshots, shots of the first Civilization (DOS) from the MobyGames catalogue.

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ByDavid Freeman
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David Freeman is the pen name behind FramesGames. Specs come from the manufacturer, test numbers only from benchmarks with a published method, and the charts are ours, with the source printed on the image.
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