• TRENDING
  • Game News
  • Warframe
  • Hardware News
  • How-to
  • Games
  • CONTACT US
FramesGames
EN
  • ENEnglish
  • NLNederlands
  • Hardware
    • PC Builds
    • PC build calculator
  • Games
    • Reviews
  • How-to
  • News
    • Game News
    • Hardware News
  • Bookmarks
Reading: S.T.A.L.K.E.R. 2 stashes: where to look, which codes and what is inside
Share
FramesGamesFramesGames
Font ResizerAa
  • Adventure
Поиск
  • Hardware
    • PC Builds
    • PC build calculator
  • Games
    • Reviews
  • How-to
  • News
    • Game News
    • Hardware News
  • Bookmarks
Have an existing account? Sign In
Follow US

Home / How-to / S.T.A.L.K.E.R. 2 stashes: where to look, which codes and what is inside

How-to

S.T.A.L.K.E.R. 2 stashes: where to look, which codes and what is inside

Last updated: September 19, 2026 10:59 am
David Freeman
Share
15 Min Read
SHARE
PlatformsPCXbox Series X|S

Half the questions about stashes in the sequel sound the same: "I have the coordinates and there is nothing there" or "everyone writes about the stash for a rainy day and everyone means a different spot". Both come straight out of how the system is built, and once you know that, searching gets easier. Below: the mechanics, twelve named stashes and a table of twenty three keypad codes.

Содержание
  • How the stash system works
  • Garbage: the Shah's stash and Panas's caches
  • Lesser Zone: the Poppy Field and around Zalissya
  • Chemical Plant: the Central Elevator and Stechanka
  • Code 2468 and the other keypads
  • The Faraday stashes from Cost of Hope
  • PDA stashes and the edition bundles
  • Why everyone's "stash for a rainy day" is somewhere else

How the stash system works

STALKER 2 detector and a bolt in front of an anomaly
S.T.A.L.K.E.R. 2: Heart of Chornobyl

Stashes come in two kinds, and that is the main thing to know. Generic ones exist in the world on their own and are already filled: you can walk up and loot them without ever being given coordinates. Quest-tied and special ones do not spawn at all until the game hands you the lead, so arriving early and finding nothing is normal behaviour rather than a bug.

  • Where coordinates come from. Mostly from bodies: a dead stalker's PDA gives up a location. Less often it is a note or a quest reward.
  • Which stash you get. Coordinates from a body point at a stash in the region you are currently in. Once every local one is recorded or emptied, the game starts handing out points elsewhere on the map.
  • Traders do not sell coordinates. That was a Clear Sky mechanic and it is not in this game.
  • Stashes do not refill. Looted is looted. Artifacts come back after an emission, stash contents do not.
  • Traps. The game warns you in its own loading tips that stashes are often booby-trapped. Look at your feet before grabbing the bag.

Contents deserve a separate note: the wiki says they are fixed per stash, while players describe loadout bundles, sniper or assault kits, that seem to roll at random. Neither side has a definitive answer, so do not count on a specific gun turning up in a generic stash.

Garbage: the Shah's stash and Panas's caches

STALKER 2 artifact glowing in a cave
S.T.A.L.K.E.R. 2: Heart of Chornobyl

The Shah's stash. The most searched-for named one. Docent gives you the coordinates at the end of No Honor Among Thieves, but only if you spare him. Kill him and the backpack never spawns. Inside is Shah's Mate, a unique Viper-5 with a fixed fifty-round drum, twenty percent more damage and its own finish. It carries a hidden achievement, and the gun later opens the way into The Brood's base during King of the Hill.

The sources argue about the spot: the Poisonous Hole page says a tunnel south of the anomaly, while the pages for the weapon and the achievement both say a tunnel north-west of the Maze. Most likely it is the same tunnel described from different landmarks, but check both directions.

Panas's caches. The Budmo! quest, handed out by Misha and Grisha at the bar: plant vodka in three of Panas's stashes. The first sits in a tunnel west of the Poisonous Hole with an Optician gas mask, a Buket S-2, two grenades and ammo. The second is at a power transmission pylon with a Hilka detector and a couple of artifacts. The third is by a pile of concrete blocks with an APSB, a suppressor and a scope.

Detail worth knowing: whichever one you visit third is always empty. And if you leave all three alone, Panas pays around 1,600 coupons, with roughly the same amount from Grisha afterwards.

Lesser Zone: the Poppy Field and around Zalissya

STALKER 2 stalkers at a campfire
S.T.A.L.K.E.R. 2: Heart of Chornobyl

The Poppy Field. There are two different caches here, which is exactly why the guides contradict each other. The wiki describes a blue trunk in the attic of the boarded-up barn south-east of the field, holding a TOZ-34 and ammunition. Game8 describes a dilapidated house in the southern part of the field, reached by a ramp and a jump onto a shed roof, holding medkits, grenades, ammo and a tactical pistol silencer. Two different places, and both exist.

Both sources agree on one thing: bring energy drinks. The poppy field puts you to sleep and then kills you in your sleep.

The energy drink stash. Directly south of the field, against the side of a ZIL-130 truck. Inside is a note with instructions and several cans of NON STOP. A fun touch: Buckwheat back in Zalissya reacts separately to whether you take things from it or leave things in it.

Zhorik's stash. In the wreck of the fallen helicopter north of the Post Office, a safe inside the remains with a Viper 5 and ammunition. The coordinates arrive when you accept Dangerous Visitors.

Gloomy's stash. Magnetic Cave, western side, a backpack on the ground. The lead sits on Gloomy's own PDA, and his body is at the Boiler House.

Baptist Hill. Hidden in a stove in the split house on the south side. The hint note lies next to a body in a destroyed house west of Zalissya.

Chemical Plant: the Central Elevator and Stechanka

STALKER 2 view of the Duga array through binoculars
S.T.A.L.K.E.R. 2: Heart of Chornobyl

The Central Elevator. A grain elevator south of Rostok, linked to it by rail. The stash sits on the top level of the main building, next to a PSZ-20W Convoy suit on a couch. Getting up there means the rooftop catwalk, which is thick with Electro anomalies: a bolt clears one for a second or two, which is enough to pass. Bloodsuckers and snorks patrol below.

Stechanka. A village in the south-west corner of the region, on the border with Duga. No coordinates needed at all: three teleport anomalies sit in the village and each leads to its own small stash. One portal hovers above a ruined house in the north-east and is entered through the gravity anomaly beneath it, dropping you on a roof with an APSB. Another, by player accounts, lands you in a garage holding a stash PDA.

A warning from the same players: do not head south from Stechanka, you get one-shot. And an honest caveat, the wiki page for Stechanka is nearly empty, so the contents of two of those three caches are documented only in video guides and confirmed nowhere in text.

Code 2468 and the other keypads

Where the digits of code 2468 are painted
Illustration by FramesGames

The Railway Maintenance Facility in western Zaton is the best known keypad in the game, and it plays fair: all four digits are painted in white on objects around you. The two is on the side of a trailer in the north-east corner, the four is on the roof of the shack at the eastern entrance, the six is on the MTP-71 excavator and the eight is on a train car near the towers. The door itself is in the building in the south-west corner.

Below is every code that turns up in the game and the expansion. The depot and the six Faraday stashes are confirmed by the series wiki; the remaining rows come from a single code compilation and could not be checked against a primary source. If a code does not work for you, that is the reason rather than a typo here.

LockRegionCode
Railway Maintenance FacilityZaton2468
Faraday stash north of the KurinIron Forest5724
Faraday stash north-west of the KurinIron Forest1909
Faraday stash north-west of the BrookIron Forest8536
Faraday stash north of the Testing WorkshopIron Forest5043
Faraday stash north-west of the Testing WorkshopIron Forest3546
Faraday stash south of the Chief's BunkerIron Forest2754
Unpretentious Stash at the SphereLesser Zone2765
Electric Field safeGarbage1708
MindscrewGarbage2605 or 2603
MindscrewCordon1268
Hydrodynamics LabZaton4824
Journalist's StashPrypiat2021
Fence's StashPrypiat13263622
Dalin's safeSIRCAA2006
Waste Processing StationWild Island2711
Waste Processing Station during Hot on the TrailWild Island0505
ContainerCooling Towers2777
Army WarehousesChemical Plant0690
Intercom TowerCement Factory030794
LisovyiYaniv240983
X15 Orbita StationBurnt Forest1995
Scorcher technical tunnelMalachite1287975
Keypad codes in S.T.A.L.K.E.R. 2 as of 19 September 2026, the depot and Iron Forest entries checked against the series wiki

The Faraday stashes from Cost of Hope

STALKER 2 night outpost with crates
S.T.A.L.K.E.R. 2: Heart of Chornobyl

The expansion brought the most carefully built set of caches in the game. They sit in shacks around the edges of the Iron Forest, and Faraday radio anomalies hand out the coordinates at random when you study them. You can find the shacks without any coordinates, though, because every code is written somewhere nearby if you look around.

  • 5724. Written in a desk drawer under a book. Cossacks vodka inside.
  • 1909. Stand on the platform marked with an eye outside and look through the broken windows. M860 Cracker inside.
  • 8536. Three numbers on the wall, with the red sign hanging upside down, which is what throws people off.
  • 5043. The code is spelled out by objects placed against the wall.
  • 3546. Written on the server racks in the locked room. AKM-9B inside.
  • 2754. A four-row cipher where you pick the odd one out in each. M701 Super inside.

PDA stashes and the edition bundles

STALKER 2 room full of monitors
S.T.A.L.K.E.R. 2: Heart of Chornobyl

Vova Cork's stash. Burnt Forest, the Krug Antenna Complex, in the basement. The bag is thrown on top of the higher pipe in a hallway corner, so expect to jump. Inside: a high-capacity Integral-A magazine, three medkits and ammunition. The lead is on Vova's PDA, and his body is inside the complex.

The Journalist's stashes. A story of their own: Seek, and you shall find starts after A Needle in a Haystack, and the Journalist's flashdrive has to be collected from your personal storage box. Caches then seed across the map, and what is in them depends on your edition. Pre-order gives the Tourist Suit and Veteran, Deluxe adds the Wanderer Suit, an SSP-100M and several more guns, Ultimate puts a PSZ-21W Shturm and a line of Monolith weapons on top. The Prypiat one is locked behind code 2021.

Why everyone's "stash for a rainy day" is somewhere else

STALKER 2 fight in an open quarry
S.T.A.L.K.E.R. 2: Heart of Chornobyl

This is not a guide error or a patch difference. Generic stashes take their name from a shared pool, and the same name lands on different places: "Forgotten Stash", "Someone's Stash" and "Re-Hidden Loot" come from the same bag. In one Lesser Zone list alone "Ordinary Stash" shows up twice and "Unknown Stalker's Stash" three times.

So searching by name is hopeless and searching by place is the only thing that works. For the same reason the stash counts in different guides refuse to agree: one compiler counts seventeen in the Lesser Zone, another twenty six. Neither number should be treated as final.

One last practical thing: stashes often sit in places visible from far away, and a plain pair of binoculars saves more time than any map. We have a breakdown of the binoculars in the game and what separates them, and if a stash is only interesting to you for a particular gun, the list of unique weapons is faster to check.

Sources

How the system works, the split between generic and special stashes, the coordinate logic and the lack of refills: the stashes page on the series wiki plus player discussion on Steam. The in-game tips about searching bodies and booby traps: the tips page.

The Shah's stash and Shah's Mate, Panas's caches and Budmo!, the Poppy Field, the Central Elevator and the PSZ-20W Convoy, Stechanka and the APSB, and the stashes of Vova Cork, Zhorik, Gloomy and Baptist Hill: the matching pages on the series wiki, including Poisonous Hole, Poppy Field, Central Elevator, Magnetic Cave and Fallen Helicopter. The Poppy Field variant with the tactical silencer and the pool of generic stash names: Game8.

Code 2468 and where the digits are painted, plus the six Faraday codes: the depot page and the Faraday stashes page. The remaining rows of the code table: the WikiGames compilation, unconfirmed by a primary source. What the Journalist's stashes hold per edition: the quest page.

Wolverine in games: the evolution of the character from 1989 to 2026
The evolution of Resident Evil: how the series started and where it stands after 30 years
S.T.A.L.K.E.R. 2 running badly after update 2.0: how to get frames back
How to choose a handheld console in 2026: every option compared
OptiScaler Client: Complete Guide and How It Differs From Regular OptiScaler
SOURCES:S.T.A.L.K.E.R. WikiFaraday Stashes
Share This Article
Facebook Email Print
ByDavid Freeman
Follow:
David Freeman is the pen name behind FramesGames. Specs come from the manufacturer, test numbers only from benchmarks with a published method, and the charts are ours, with the source printed on the image.
Leave a Comment Leave a Comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad imageAd image

Trending Stories

Hardware News

AMD shows a neural shortcut for path tracing, while Radiance Caching still hasn't shipped

September 22, 2026
Games

Every Clive Barker game, from Nightbreed to Hellraiser: Revival, and what happened to them

September 21, 2026
Game News

GTA 6 still set for November 19: the album, DualSense pads and what happens to GTA Online

September 21, 2026
Game News

CD Projekt Red explains why The Witcher 4 is built on Unreal Engine 5

September 21, 2026
Game News

Hellraiser: Revival demo is out on Steam and 94% of players like it

September 21, 2026
Hardware News

Steam Frame first update: faster charging and a fixed microphone

September 21, 2026

You Might Also Like

Cover of the FramesGames guide to the endings of S.T.A.L.K.E.R. 2
How-to

S.T.A.L.K.E.R. 2 endings: all four and where to save

September 13, 2026
A Subnautica underwater scene with the Epic giveaway totals over it
How-to

Every free game Epic Games Store has given away

September 13, 2026
How-to

Unique armour in S.T.A.L.K.E.R. 2: every exoskeleton, its stats and where to find it

September 11, 2026
How-to

Lossless Scaling in 2026: what it fixes, who needs it, and the big lsfg-vk 2.0 update

September 10, 2026

Follow US on Social Media

Telegram

© 2026 FramesGames. All rights reserved.

FramesGames

Information

  • Contact
  • About
  • Editorial standards
  • Privacy Policy
  • Disclaimer
  • Cookie Policy (EU)
Manage Consent
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
  • Manage options
  • Manage services
  • Manage {vendor_count} vendors
  • Read more about these purposes
View preferences
  • {title}
  • {title}
  • {title}
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?