• Popular
  • PS4 games on PC
  • FSR 4 games
  • Bloodborne on PC
  • Switch games on PC
  • OptiScaler guide
  • CONTACT US
FramesGames FramesGames
EN
  • ENEnglish
  • NLNederlands
  • Games
    • S.T.A.L.K.E.R.
    • GTA 6
    • The Witcher
    • Warframe
    • Hunt: Showdown
    • Creators and characters
    • Free games
  • Hardware
    • PC Builds
    • PC build calculator
    • DLSS and FSR
  • Guides
    • Recomp games
  • Reviews
  • News
    • Game News
    • Hardware News
Reading: Unique weapons in S.T.A.L.K.E.R. 2: all 59 and where to find them
Share
FramesGamesFramesGames
Font ResizerAa
  • S.T.A.L.K.E.R.
  • DLSS 5
  • GTA 6
  • Free games
Search
  • Games
    • S.T.A.L.K.E.R.
    • GTA 6
    • The Witcher
    • Warframe
    • Hunt: Showdown
    • Creators and characters
    • Free games
  • Hardware
    • PC Builds
    • PC build calculator
    • DLSS and FSR
  • Guides
    • Recomp games
  • Reviews
  • News
    • Game News
    • Hardware News
Have an existing account? Sign In
Follow US

Home / How-to / S.T.A.L.K.E.R. / Unique weapons in S.T.A.L.K.E.R. 2: all 59 and where to find them

S.T.A.L.K.E.R.

Unique weapons in S.T.A.L.K.E.R. 2: all 59 and where to find them

Dave Freeman
Dave Freeman
Share
15 Min Read
Unique weapons in S.T.A.L.K.E.R. 2: every gun and where to find it
SHARE
PlatformsPCXbox Series X|SPlayStation 5

There are nearly sixty unique guns in S.T.A.L.K.E.R. 2, and most of them sit there waiting for you to walk over. Those are not the problem. The problem is the fifteen that vanish forever if you pick the wrong line in a conversation.

Contents
  • What you can lose forever
  • The artifact that works as a key
  • Journalist's stashes and two codes
  • The full list by class
    • Assault rifles, 22 of them
    • Sniper rifles and DMRs, 13 of them
    • Shotguns, 8 of them
    • SMGs, pistols and machine guns, 16 of them
  • The Gauss gun: where to get it, even though it isn't on the unique list
  • Which of these are actually worth collecting

Looking for Stranger's Rifle? It is a unique Dnipro, the 5.45 bullpup assault rifle, and you get it in the Territorial War mission, but only from Duty or Zulu. Hand that mission to Freedom and you get Freedom's Bounty, a unique Kharod, instead: it is one or the other in a playthrough. The other forks like this one are in the first section below.

So we start with what you can lose, not with the list. The full roster by class is below and it is not going anywhere.

What you can lose forever

S.T.A.L.K.E.R. 2
S.T.A.L.K.E.R. 2: Heart of Chornobyl

These are the guns tied to a choice: who you backed, who you spared, and which faction you finished the game with. There is no second pass on one save.

  • Clapper or Warszawa, never both. The Destructive Power of the Mind. Side with Mavka and you get the Clapper, a shotgun on the M860 Cracker platform. Side with Zulu and you get Warszawa, an assault rifle on the ARev platform. The cleanest fork in the game: one keypress, two mutually exclusive guns.
  • Freedom's Bounty or Stranger's Rifle. The Territorial War mission. Freedom hands over Freedom's Bounty, a Kharod variant. Duty and Zulu hand over Stranger's Rifle, a Dnipro variant. Again, one of the two.
  • Mriya. A customised GP3A that Zulu gives you after the Duty ending. End the game any other way and it does not exist for you.
  • Guardian. A Saiga D-12 shotgun. Mavka hands it over before the fight with Zulu on the Freedom path.
  • Shah's Mate. The No Honor Among Thieves mission. The SMG sits in Shah's stash northwest of Slag Heap, and the stash only opens if you spare Docent.
  • Labyrinth IV. A pistol in Dr. Kaymanov's basement at Mirage, Red Forest. You can only take it if you spared the doctor himself in The Last Wish.
  • Beast and Encourage. A machine gun and a pistol, both dropped by Col. Korshunov during Down Below, and only if you are not on the Ward path.
  • Sotnyk. Same Down Below, but the Strelok path: the rifle is on a table at Energetyk Palace after Korshunov goes down.
  • Combatant. An assault rifle for showing the unusual PDA to Col. Korshunov. The condition is strict: the Ward sensors must not have been handed to Zotov beforehand.
  • EM-1. A sniper rifle dropped by Scar in Leave No One Unsatisfied, if you are not on the Spark path.
  • Drowned. An assault rifle you keep only if you hold on to the weapon during Boo's episode on the southern bridge at Slag Heap instead of handing it over.
  • Special. The Mill in Cordon, northeast of the rookie village. This fork is gentler: the gun drops whether you kill Stets Leech or heal him, but you cannot walk past the episode.

One practical conclusion. Make a manual save before The Destructive Power of the Mind, before Down Below and before Territorial War. Those are the three places where the game quietly takes away a gun you did not know existed.

The artifact that works as a key

S.T.A.L.K.E.R. 2
S.T.A.L.K.E.R. 2: Heart of Chornobyl

A case of its own, and the only one in the game. Luftgarde, a unique GP3A, sits in a room inside an Iron Forest tunnel, and the doorway is blocked by an anomaly. The only way through is with the Water Drop artifact equipped in a slot.

Water Drop itself arrived with the Cost of Hope expansion. Weight 3, endurance 3, radiation 3, and the inventory values it at 42,000 coupons. Two ways to get it: on the Freedom line it comes during the Dangerous Way mission if you side with Mavka, and on the Duty line you go to the DPP-2 building west of the Water Treatment Plant and drive it through four rooms with gunfire until it ends up on the second floor. Burers live nearby.

Nowhere else in the game does an artifact act as a pass. If you are collecting unique guns, plan this pair in advance: artifact first, weapon second.

All eighty-odd artifacts, their effects in numbers and their prices are covered separately in the artifact guide.

Journalist's stashes and two codes

S.T.A.L.K.E.R. 2
S.T.A.L.K.E.R. 2: Heart of Chornobyl

Eleven unique guns sit in Journalist's stashes. This is the most underrated category: they are not going anywhere, they do not depend on any choice, and all they ask is that you walk there.

  • Code 2021 opens the door of the thirteenth stash in Prypiat, and there are two unique guns inside it: the Hunter sniper rifle and the Margach D-12MT shotgun.
  • Code 3456 opens the safe in Iron Forest near the Swyd-West Checkpoint, with an AKM-9B in 9x39 inside.
  • The rest need no codes: AR416 Monolith in the Sphere, Lullaby at the Chemical Plant in Army Warehouses, M860 Monolith in a ruined minivan west of the Detention Center in Garbage, Model Competitor in a train car east of Yaniv Station Base, PTM Monolith in the rafters at Zalissya, Riemann northwest of Rostok Base among gravity anomalies, SA-U Gabion at the Arms Depot in Duga, Veteran in the rafters at Horodyshche Hamlet in the Swamps, Viper Monolith east of the Northern Checkpoint in the Lesser Zone.

The full list by class

S.T.A.L.K.E.R. 2
S.T.A.L.K.E.R. 2: Heart of Chornobyl

Everything else follows. An asterisk marks the ones tied to a choice, covered above.

Assault rifles, 22 of them

WeaponWhere to get it
AKM-9BIron Forest, safe near Swyd-West Checkpoint, code 3456
AR416 MonolithJournalist's Stash in the Sphere, Lesser Zone
ClusterfuckThree Captains mission, northernmost crane at the Port Cranes, Zaton
Combatant *Show the unusual PDA to Korshunov, Ward sensors not given to Zotov
DeciderUninvited Guests mission, Concrete Forest and Cement Factory
Drowned *Keep the weapon during Boo's episode, southern bridge at Slag Heap
Freedom's Bounty *Territorial War for Freedom
GP37V2Dropped by Skull at the end of White Noise
Grom S-15Crater north of the Burning Fire Depot, Cooling Towers, underwater
JagerblickResidential building in Pripyat, cabinet above the doorway
LeichtfuchsDropped by Myklukha after the Arena fight in Rostok, Status Quo
LullabyJournalist's Stash, Chemical Plant in Army Warehouses, second floor
SA-U GabionJournalist's Stash, Arms Depot, Duga
SOFMODCrate in the southeast building, Railway Maintenance Facility, Zaton
Sotnyk *Down Below on the Strelok path, table at Energetyk Palace
Special *The Mill in Cordon, kill or heal Stets Leech
SpitfireIn Search of Past Glory, X5 Lab, up the yellow ladder
Stranger's Rifle *Territorial War for Duty and Zulu
TrophyChemical Plant silos, grenade into the open silo, safe in the white-smoke one
Unknown Stalker's AR416Trade the Orthodox Icon to Pomor, The Poppy Field
Valik Lummox's AKM-74SWater Tower, Lesser Zone northwest of Zalissya
Warszawa *The Destructive Power of the Mind, Zulu's side
Locations from the Game8 database, checked on 30 August 2026

Sniper rifles and DMRs, 13 of them

WeaponWhere to get it
CavalierHappiness for Everyone, building southwest of the Military Unit, Duga
EM-1 *Dropped by Scar, Leave No One Unsatisfied, not on the Spark path
Honta's DrahunkaA School of Life side mission, Hunter's Hut, Zaton
HunterThirteenth Journalist's Stash in Prypiat, code 2021
JusticeDropped by General Tachenko, Shadows of the Past
LuftgardeIron Forest tunnel, needs the Water Drop artifact
LynxReward from Strider at the end of Hot on the Trail
MaximumDesk in the Monolith stash room, Module IB at the CNPP
MercStash behind Powerplug at Rostok Depot, An Invisible Threat
Mriya *Speak to Zulu after the Duty ending
PartnerOn the Edge mission, Lens' garage in Zalissya
VeteranJournalist's Stash, Horodyshche Hamlet in the Swamps, rafters
WhipTable in Dr. Kaymanov's house, Mirage, Red Forest
Locations from the Game8 database, checked on 30 August 2026

Shotguns, 8 of them

WeaponWhere to get it
Clapper *The Destructive Power of the Mind, Mavka's side
Guardian *Mavka hands it over before the Zulu fight, Freedom path
M860 MonolithJournalist's Stash, ruined minivan west of the Detention Center, Garbage
Margach D-12MTThirteenth Journalist's Stash in Prypiat, code 2021
PredatorBlue box in the slanted building, eastern Izumrudne, Zaton
Rifled BarrelThe Forgotten side quest, Otter's chest in the ventilation shack
SledgehammerRound 5 of the Arena, The Freedom Colosseum side mission
TexanSouthwest bunker, Abandoned Science Campus, Jupiter, two Pseudogiants inside
Locations from the Game8 database, checked on 30 August 2026

SMGs, pistols and machine guns, 16 of them

WeaponClassWhere to get it
GangsterSMGA Minor Incident, VPC Mirror switchboard room
Rat KillerSMGAn Act of Mercy, Dusty Cable Tunnel, Yaniv
RiemannSMGJournalist's Stash northwest of Rostok Base
Shah's Mate *SMGShah's stash northwest of Slag Heap, spare Docent
SpitterSMGSashko Cheery's body, Thug's Den, Garbage
Viper MonolithSMGJournalist's Stash east of the Northern Checkpoint, Lesser Zone
DeadeyepistolAutomatic reward for the Ad astra per aspera main mission
Encourage *pistolDropped by Korshunov in Down Below, not on the Ward path
GambitpistolGift from Dr. Kryvenko, The Forge of Progress
Labyrinth IV *pistolDr. Kaymanov's basement at Mirage, spare the doctor
Model CompetitorpistolJournalist's Stash in a train car east of Yaniv Station Base
Night StalkerpistolRooftop of a house in Swinery, north of Burnt Forest
PTM MonolithpistolJournalist's Stash in Zalissya, rafters
Skif's PistolpistolStarting weapon
Beast *machine gunDropped by Korshunov in Down Below, not on the Ward path
Gluttonmachine gunUnderpass exit, Rostok, behind the Y-III-12 door
Locations from the Game8 database, checked on 30 August 2026

The Gauss gun: where to get it, even though it isn't on the unique list

Card listing every way to get the Gauss gun in S.T.A.L.K.E.R. 2
S.T.A.L.K.E.R. 2: Heart of Chornobyl

People ask about the Gauss gun more than any weapon on the list above, and yet it isn't on the list. That's because the regular Gauss gun isn't unique; only its prototype, the EM1 that Scar carries, is. Per the series wiki it does 500 damage with 80% armour penetration, holds 10 rounds, weighs 7 kg and costs 120,000 coupons. Technicians won't upgrade it, only repair it. Patch 1.1 raised its damage, and neither Update 2.0 nor Cost of Hope touched it.

  • "In the Name of Science", the earliest guaranteed one. It starts on its own at the beginning of "Dark Times" if you gave Shcherba the Lab X5 documents in "In Search of Past Glory". Collect four collars (Malachite, Red Forest, Garbage, Zaton), find the jammer in the bunker on the hill and destroy it. Recalibrate it and you only get coupons. After "Subtle Matter" Shcherba calls you to the Covered Warehouse in the Chemical Plant area, a trap with psi radiation and bloodsuckers, so bring a psi-block. Then Dvupalov hands you the Gauss gun, at 50% durability according to Game8.
  • Prometheus cinema in Prypiat. The story takes you there in "The Road to the Foundation": second floor, drop through the hole, the gun is on a wooden table. Grab it before the pseudogiant shows up. You can get in earlier by blowing the barricade with a grenade under the double doors, but save first.
  • Monolith drops. At Yaniv Station during "The Boundary" Game8 calls the drop guaranteed while GameRant calls it rare, so your mileage may vary. At the very end most of the Granite-3 squad carries Gauss guns, but by then the game is nearly over.
  • The 20-round magazine. It sits in a locked ground-floor room of the Friendship Kindergarten in Prypiat; climb in through the window with the board sticking out. It can't be bought, only found.

No trader sells the gun itself. Gauss Cartridges are sold by Bison in Prypiat, and Monolith bodies drop plenty. The EM1 is taken from Scar after the fight at the Generators: it kills any human in one hit and holds 99 rounds, but you only get it past the point of no return, so it lasts a fight or two. The wiki and GameRant disagree on which endings it appears in.

Which of these are actually worth collecting

Fifty-nine unique guns get collected for the achievement and the shelf. In practice you need far fewer, so here is an honest shortlist of what is worth a detour.

  • The ones you cannot miss anyway. Deadeye arrives on its own for the story, Lynx is the reward for Hot on the Trail, Skif's Pistol is yours from minute one. That is the baseline and it needs no running around.
  • From the stashes. The thirteenth stash in Prypiat on code 2021 is the best value in the game: two unique guns for one entrance.
  • From the choice-locked ones. Settle the Mavka versus Zulu fork by what you actually shoot with. Want the shotgun, go to Mavka for the Clapper. Want the rifle, go to Zulu for Warszawa. A gun should not decide your story, but knowing the fork exists beforehand helps.
  • Worth a dedicated trip. Luftgarde, because the Water Drop comes with it, and that artifact is genuinely good for weight and stamina on its own. One trip, two useful things.

If you are still putting your kit together, our breakdowns of every artifact and every detector sit next to this one: without a detector half the artifacts above are simply invisible.

Read next

Artifact held in hand next to an acid anomaly in a cave in S.T.A.L.K.E.R. 2
All 80 artifacts in S.T.A.L.K.E.R. 2: what they look like, what they do and where to find each one

Sources and caveats

The full roster of unique weapons, their classes and where they come from: the Game8 database for S.T.A.L.K.E.R. 2, checked on 30 August 2026. The weapons added by the Cost of Hope expansion and the way rewards attach to the Freedom and Duty routes were additionally checked against KeenGamer's breakdown. The Water Drop artifact's stats and how to get it: Game8. The link between the artifact and the door to Luftgarde is described by KeenGamer.

A caveat about the forks. The conditions under which a gun does or does not drop come from those databases rather than from the game's code, and patches have changed them more than once. Before an irreversible choice a manual save is more reliable than any list, ours included.

How to increase carry weight in Stalker 2: Weird Water adds 40 kg, but 140 is the cap
How to get to Prypiat in Stalker 2, and why a guide charges 1,500 or 6,000 coupons
Stalker 2 night vision: the best NVGs are free in Yantar behind door code 5578
Stalker 2 weapon repair: no repair kits, and only one trader buys broken guns
Kill Squint, Nimble or Docent? 12 Stalker 2 choices and what each one costs you
Share This Article
Facebook Email Print
Dave Freeman
ByDave Freeman
Follow:
Dave Freeman is the pen name behind FramesGames. Specs come from the manufacturer, test numbers only from benchmarks with a published method, and the charts are ours, with the source printed on the image.
Leave a Comment Leave a Comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad imageAd image

Trending Stories

Hunters fight a monster in the desert in Monster Hunter Generations Ultimate with a plate: recomp games on PC, 140 games, 9 consoles, 7549 stars for Majora's Mask
Recomp games

Recomp Games on PC: 140 Console Games That Run Without an Emulator

October 29, 2026
Two raptors by a hangar in The Lost World: Jurassic Park PC port with a plate: 1997 Sega arcade, 1,636 functions recompiled to C++, true 21:9
PC Ports

Sega's 1997 The Lost World Arcade Runs Natively on PC, With Ray-Traced Shadows and DLAA

October 27, 2026
Binoculars in a stalker's hands in S.T.A.L.K.E.R. 2 with an update 2.1 plate: 164 items in the notes, 16 PS5 fixes, 7 quests unblocked
S.T.A.L.K.E.R.

Stalker 2 Update 2.1 Pushes A-Life Further Out and Unblocks Seven Stuck Quests

October 27, 2026
Portal with RTX, a portal and a cube, overlay RTX Remix 1.6: DLSS 5 for remasters, models A/B/C, Frame Generation 6X, driver 616.92
DLSS and FSR

RTX Remix 1.6 hands DLSS 5 to modders, and Radeon cards get 20% faster in it too

October 27, 2026
Sam Fisher with night vision goggles and a pistol in Splinter Cell: Pandora Tomorrow key art
How-to

Splinter Cell secrets: a dead sci-fi game, Clancy's one rule and a remake five years in

October 26, 2026
Pinhead in the red Labyrinth in Clive Barker's Hellraiser: Revival with a plate: our score 7.5, 10 for series fans, $39.99 on Steam
Reviews

Hellraiser: Revival Review: Wooden Shooting, but the Best Hellraiser in 30 Years

October 25, 2026

You Might Also Like

S.T.A.L.K.E.R. secrets: it began with Aztec pyramids, and a THQ producer cut the cars
S.T.A.L.K.E.R.

S.T.A.L.K.E.R. secrets: it began with Aztec pyramids, and a THQ producer cut the cars

October 11, 2026
Stalker 2 mods after Update 2.0: what still works and what broke
S.T.A.L.K.E.R.

Stalker 2 mods after Update 2.0: what still works and what broke

October 11, 2026
How to beat Scar, Faust and Korshunov in Stalker 2: every boss shield has one off switch
S.T.A.L.K.E.R.

How to beat Scar, Faust and Korshunov in Stalker 2: every boss shield has one off switch

October 9, 2026
Every ending in S.T.A.L.K.E.R.: Shadow of Chernobyl and how to get the real one
S.T.A.L.K.E.R.

Every ending in S.T.A.L.K.E.R.: Shadow of Chernobyl and how to get the real one

September 26, 2026

Follow US on Social Media

Telegram

© 2026 FramesGames. All rights reserved.

FramesGames

Information

  • Contact
  • About
  • Editorial standards
  • Privacy Policy
  • Disclaimer
  • Cookie Policy (EU)
Manage Consent
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
  • Manage options
  • Manage services
  • Manage {vendor_count} vendors
  • Read more about these purposes
View preferences
  • {title}
  • {title}
  • {title}
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?