Updated on November 4, 2026: Gravity Rush Remastered is on port version 0.1.12, which now also takes the US release and fixes invisible characters on AMD and Intel cards; Gravity Rush 2 is on the October 24 build that fixes the cutscene freeze on Windows.
Neither Gravity Rush game ever came to PC. Both are now playable there through fan ports that run the PS4 versions natively, with no emulator, but they are two separate projects by two different people and they are at very different stages. Gravity Rush Remastered has a Windows port you can finish from start to end. Gravity Rush 2 runs at a steady 30 FPS on Linux, while its Windows build has not been tested in game yet. Neither port contains game files, so you need your own copy of each game. Below: what each port needs, where to get it, the settings worth changing and the crashes people report.
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Two ports, two games: what works

Both ports work the same way underneath. The PS4 has an x86-64 processor like your PC, so the game's own code runs straight on your CPU. The port supplies the PS4 system functions the game calls, and the shadPS4 emulator's video core translates the console's graphics to Vulkan. That is also why each port runs one game and only the releases it was built for.
| Gravity Rush Remastered | Gravity Rush 2 | |
|---|---|---|
| Port | LucaPazienza/gravityrush_pc | HayatoG/gr2_pc |
| Latest build | 0.1.12, November 4 | Automatic build of October 24 |
| How far you can play | The whole story, start to finish | Gameplay at 30 FPS; a full playthrough is still being tested |
| Tested on | Windows 10 and 11; NVIDIA, AMD and Intel since 0.1.12 | Linux (Nobara, Fedora 44); Windows build not yet tested in game |
| Resolution | Up to 4K | 1080p native |
| Upscaling | DLSS, FSR 3.1, TAA, FXAA, FSR 1.0 | Not yet |
| Game release | European CUSA01113 or US CUSA01130, version 01.00 | American CUSA03694 with update 01.11 |
| Built on | The MediEvil and God of War III ports | The Last Guardian port by the same author |
Pick the port by the game, not the other way round: they don't share files, settings or saves, and a copy of one game is useless for the other port.
Gravity Rush Remastered: which copy and what PC

This is the point most people trip over. Since version 0.1.11 of November 3 the port supports two releases: the European CUSA01113 and the American CUSA01130, both version 01.00. They turned out to ship the same game executable, so every fix works on both. Other releases, the Japanese and Asian ones for example, may start and play, but none of the port's work on the game applies to them:
- render resolution stays at 1080p, with no higher resolutions and no upscaling modes;
- shadows stay at the game's own quality;
- the camera may swing during gravity shifts above 60 FPS, so keep a 60 FPS limit;
- the mouse turns the camera through the right stick, with the game's inertia, instead of directly.
The game has to be an unpacked folder with eboot.bin, sce_module and sce_sys, made from your own copy. We don't link game files or explain how to dump them, and the author asks the same in the repository.
| What | Needed |
|---|---|
| System | Windows 10 version 1903 or newer, or Windows 11, 64-bit |
| Graphics | A Vulkan 1.3 card with a current driver. AMD and Intel cards drew invisible or grey characters until 0.1.12 |
| Game | Your own Gravity Rush Remastered, European CUSA01113 or US CUSA01130, version 01.00, as an unpacked folder |
| Test machine | Windows 11, RTX 5070 Ti, Xbox One controller and DualSense |
Gravity Rush Remastered: download, start and settings

The only real source is the project's repository: github.com/LucaPazienza/gravityrush_pc, Releases page. A download that comes "with the game" did not come from there.
- Download the Windows zip from the latest release and extract it into its own folder. Running it from inside the zip doesn't work.
- Open
Gravity Rush Launcher.exe. Windows may warn that the program is not signed: More info, then Run anyway. - Choose your game folder on the Game page and press Play.
- Later,
Gravity Rush.exestarts the game straight away with the saved settings. The launcher finds new versions on GitHub by itself and keeps saves, settings and mods when it updates.
The Video page of the launcher holds what matters most. The in-game menu opens on Insert, or R3 plus L2 on a controller, and has image options, performance settings and an FPS counter.
- Resolution. Up to 4K, by patching the game's own render sizes. The HUD stays as the game draws it.
- Anti-aliasing and upscaling. The game's FXAA, TAA, FSR 3.1 and DLSS on NVIDIA RTX, with Native/DLAA, Quality, Balanced and Performance modes. FSR 1.0 is there as a simple upscaler.
- Shadows. High-quality shadows use a 4096 shadow map, plus anisotropic filtering.
- Frame rate. Since 0.1.9 "Unlimited" really is unlimited: up to your monitor's refresh rate with vertical sync and above it without. Movies still play at 60.
- Mouse. Since 0.1.9 the mouse turns the camera directly, on the ground and while floating, by your mouse's own DPI and at any frame rate.
- Controls. Every PS4 button can be remapped on a controller and on keyboard and mouse, two keys per button. The gravity slide (L2 plus R2) can sit on one key, Left Ctrl by default. The DualSense gyro steers the camera like on PS4.
- Two graphics cards. Laptops with integrated and dedicated graphics can pick the card on the Video page since 0.1.8. Automatic takes the more powerful one.
- Handhelds. Since 0.1.11 handhelds whose built-in controller has no gyro, such as the ROG Xbox Ally, steer the gravity camera with the console's own motion sensor. It is the Vita mode switch on the Controls page, on by default.
Trophies are not saved or shown yet. The launcher speaks English, Italian, French, German and Spanish; since 0.1.11 the game itself can run in all its languages, Dutch and Russian among them.
Gravity Rush 2: Linux first, Windows untested

The Gravity Rush 2 port comes from HayatoG, who also made the Linux ports of The Last Guardian and inFAMOUS Second Son. It shares their core: the title, menus and gameplay run at a steady 30 FPS and native 1080p, with sound, subtitles and controller support. 60 FPS and image options such as higher resolution and FSR or DLSS are open tasks on the tracker, not features.
- Linux is tested, on Nobara and Fedora 44. The package needs glibc 2.39 or newer: Ubuntu 24.04, Fedora 40, SteamOS 3.6 or later.
- Windows 10 and 11 get an automatic build with every change, marked "not yet tested in game". Players do run it, though: the October 24 build fixes a Windows freeze in cutscenes (for example after getting the black outfit) that three of them reported.
- Saves and the open world are still being tested, and so is a full playthrough. Expect to be one of the testers.
Download only from github.com/HayatoG/gr2_pc, Releases: gr2-linux-x86_64.tar.gz or gr2-windows-x86_64.zip. Extract it, open Gravity Rush 2, choose the game folder and the game language (voice and text), and press Play. In the game F10 shows the FPS counter, and Insert, or R3 plus L2, opens the port's menu. The launcher is in English and Portuguese.
The mouse turns the camera. Left button is R1, the gravity shift: aim with the camera and click. Right button is L1, which cancels the shift, and the middle button is R2, the stasis field. Hold Left Ctrl and the mouse becomes a finger on the touchpad; Esc releases the mouse. The DualShock 4 and DualSense gyro works as is. Controllers without one get a "sensor mode" on Share, where the left stick tilts the controller.
Gravity Rush 2: which copy and why there is no sound

Here it is the other way round from the first game: the port wants the American release CUSA03694 with update 01.11, put together in one folder with the update copied over the base game. That folder is about 28 GB. The game's eboot.bin must be the one from update 1.11, otherwise the port won't start it.
For sound you also need one PS4 system file, libSceNgs2.sprx, in the system_lib folder next to the executable. It is Sony firmware, so the port can't ship it, and without it the game runs silent; sound without that file is an open task. Everything, the game and this file, has to come from your own console. We don't link either.
Crashes and common problems

Gravity Rush Remastered:
- Invisible, flat grey or glitched characters on AMD or Intel cards, from the second start on. The port lost part of the description of the character pipelines it kept in the shader cache; NVIDIA cards skip that step and were not affected. Fixed in 0.1.12, and you don't need to delete the cache.
- The game hangs before the title screen. About one start in five used to stop there. Fixed in 0.1.5: 25 starts out of 25 now reach the title. Update.
- Stretched triangles or black flashes for a frame. Fixed in 0.1.5 by turning off one of the port's optimizations, which costs about 4% FPS. Advanced GPU and threads can turn it back on.
- Blue stripes when a comic page turns into a movie. Fixed in 0.1.6.
- The view tilts more and more during gravity shifts above 60 FPS. Fixed in 0.1.6 on the European release. On other releases keep a 60 FPS limit.
- The camera sticks to a wall in the alleys right after the opening. Fixed in 0.1.7: the PS4 treats very small numbers as zero and the port now does the same.
- Movies run twice as fast at 120 FPS. Since 0.1.5 movies play at 60 and the game returns to your limit after them.
- The gyro turns the view by itself. Fixed in 0.1.5: a controller left on the desk now drifts less than 0.1 degrees.
If something still breaks, press F12 at that moment to save the frames, then use Report a problem on the launcher's Log page (new in 0.1.10). It opens a filled-in report form on GitHub and the folder with last_run.log to attach.
Gravity Rush 2:
- The game closes right at the start on an Intel processor, illegal instruction 0xc000001d. The PS4's AMD processor has SSE4A instructions that no Intel CPU has. The port now rewrites them when your CPU lacks them; nothing changes on Ryzen. Use a current build.
- "Device lost during submit", the game closes with code 23 after a while, mostly on Windows. The graphics card got stuck in a shader and Windows reset it. Every shader loop now has a limit on its turns, set by
GR2_LOOP_LIMIT_PER_LOOP. - Freeze in a cutscene on Windows, for example after the black outfit. Fixed in the October 24 build.
- Black streaks near the characters. The outline effect that drew them is off by default.
- "Disc is corrupt" or random crashes on Windows. Both were fixed first in the inFAMOUS port and moved into Gravity Rush 2 on October 15. Update if you are on an older build.
- FPS drops the longer you play. Fixed: shader variants are now reused instead of piling up.
- No sound.
libSceNgs2.sprxis missing fromsystem_lib.
Versions

| Date | Game | Version | What changed |
|---|---|---|---|
| November 4, 2026 | Remastered | 0.1.12 | Invisible or grey characters on AMD and Intel fixed |
| November 3, 2026 | Remastered | 0.1.11 | US release CUSA01130 supported, Vita mode for handhelds, all game languages, faster busy scenes |
| October 28, 2026 | Remastered | 0.1.10 | Report a problem in one click from the launcher |
| October 27, 2026 | Remastered | 0.1.9 | Direct mouse look, Controls page with full remapping, gravity slide on one key, mods folder, truly unlimited frame rate |
| October 24, 2026 | Gravity Rush 2 | build a2e69a1 | Windows cutscene freeze fixed, dumps with the DLC loader start, core updated from inFAMOUS |
| October 23, 2026 | Remastered | 0.1.8 | Whole story played through, graphics card choice, readable gem costs, fewer rare startup crashes |
| October 21, 2026 | Gravity Rush 2 | builds 29a370b, 09991ad | New launcher with in-launcher updates, mouse controls, less CPU use, integrated GPU memory fix |
| October 21, 2026 | Remastered | 0.1.6, 0.1.7 | Blue stripes and camera swing above 60 FPS fixed, fixed camera shots fixed |
| October 20, 2026 | Remastered | 0.1.5 | No more start-up hang, one-frame glitches, fast movies or gyro drift |
| October 18, 2026 | Remastered | 0.1.1-0.1.4 | First preview and first official release with automatic updates |
| October 17, 2026 | Gravity Rush 2 | build fd637d0 | Mods and cheats tab in the launcher |
| October 15, 2026 | Gravity Rush 2 | build 3159679 | Windows crash and "disc is corrupt" fixes from inFAMOUS |
We update this table when new builds come out. Other PS4 games that now run natively on PC, from Bloodborne to Unicorn Overlord, are in our running list.
FAQ
Is Gravity Rush on PC officially?
No. Gravity Rush came out on PS Vita in 2012, then as Gravity Rush Remastered on PS4 in December 2015 in Japan and early 2016 elsewhere. Gravity Rush 2 followed on PS4 in 2017. Sony never released either game on PC. Both ports described here are fan projects that need your own copy of the PS4 games.
Can you finish Gravity Rush Remastered with the port?
Yes. Since version 0.1.8 of October 23 the author states that the whole story has been played from start to finish with sound and saves, on the European release CUSA01113.
Does Gravity Rush 2 run on Windows?
There is a Windows build, made automatically with every change, but the author marks it as not yet tested in game. The tested platform is Linux. Bug reports from Windows players already arrive and get fixed, so it does start for some people.
Does it run on the Steam Deck?
The Gravity Rush 2 Linux build lists SteamOS 3.6 and newer among the systems it supports, but nobody has published Steam Deck results yet. The Remastered port is Windows only.
Will my American copy of Gravity Rush Remastered work?
Yes, since version 0.1.11 of November 3. The American CUSA01130, version 01.00, ships the same game executable as the European CUSA01113, so the resolution, shadow and camera patches work on it too.
Sources
LucaPazienza/gravityrush_pc on GitHub: README (status, supported release, requirements, launcher, known gaps) and Releases 0.1.1 to 0.1.10 (October 18 to 28, 2026). HayatoG/gr2_pc on GitHub: README in English and Portuguese (status, required files, mouse, troubleshooting) and Releases up to the build of October 24, 2026. Both checked on November 3, 2026. Images: official Gravity Rush 2 screenshots and Gravity Rush Remastered images by Sony Interactive Entertainment, PlayStation Store.

