• Popular
  • PS4 games on PC
  • FSR 4 games
  • Bloodborne on PC
  • Switch games on PC
  • OptiScaler guide
  • CONTACT US
FramesGames FramesGames
EN
  • ENEnglish
  • NLNederlands
  • Games
    • S.T.A.L.K.E.R.
    • GTA 6
    • The Witcher
    • Warframe
    • Hunt: Showdown
    • Creators and characters
    • Free games
  • Hardware
    • PC Builds
    • PC build calculator
    • DLSS and FSR
  • Guides
    • PC Ports and Recompilation
      • PlayStation 4
      • PlayStation 3
      • PlayStation 2
  • Reviews
  • News
    • Game News
    • Hardware News
Reading: Shadow of the Colossus on PC: download, requirements and fixes for the fan port
Share
FramesGamesFramesGames
Font ResizerAa
  • PC Ports and Recompilation
  • S.T.A.L.K.E.R.
  • DLSS 5
  • GTA 6
  • Free games
Search
  • Games
    • S.T.A.L.K.E.R.
    • GTA 6
    • The Witcher
    • Warframe
    • Hunt: Showdown
    • Creators and characters
    • Free games
  • Hardware
    • PC Builds
    • PC build calculator
    • DLSS and FSR
  • Guides
    • PC Ports and Recompilation
  • Reviews
  • News
    • Game News
    • Hardware News
Have an existing account? Sign In
Follow US

Home / How-to / PC Ports and Recompilation / Shadow of the Colossus on PC: download, requirements and fixes for the fan port

PC Ports and RecompilationPlayStation 4Port News

Shadow of the Colossus on PC: download, requirements and fixes for the fan port

Dave Freeman
Dave Freeman
Share
16 Min Read
Wander facing a giant colossus in the fog, panel: latest build 0.70 from October 29, all 16 colossi finishable, 60 FPS mode from PS4 Pro
SHARE
PlatformsPC

Updated on November 3, 2026: version 0.71 fixes the Time Attack crash around the 5th colossus and the colour mosaic after loading a save; 0.70 before it removed the near-zero FPS drops when a new area loads.

Contents
  • What works and how far you can play
  • Which copy of the game you need
  • PC requirements
  • Where to download and how to start
  • Best settings: 60 FPS, DLSS and textures
  • Crashes and common problems
  • Versions
  • FAQ

Bluepoint's 2018 remake of Shadow of the Colossus came out on PS4 only, and Sony never brought it to PC. Since mid-October a fan port does that job: AjncSystem's ShadowOfTheColossus-PC runs the PS4 version natively on Windows, and since October 20 you can play it from the first colossus to the credits. It contains no game files and no Sony firmware, so you need your own copy of the game and two sound files from your own console. Both are covered below, along with the settings and the crashes people run into.

Read next:

  • PC ports and recompilations: every game with its own guide
  • PS4 games on PC without an emulator: the full list
  • Bloodborne on PC: the port this one is built on
  • Unicorn Overlord on PC: which copy the port accepts

What works and how far you can play

Wander standing on a colossus's stone arm under a cloudy sky, panel: finishable since version 0.60.3 on October 20, 67 FPS average on an RTX 2060 SUPER, 29-34 FPS in the heaviest scene
Shadow of the Colossus

The README states it plainly: the game can be finished from start to end. The team played the last colossus, the ending and the credits on version 0.60.3 with high quality textures, PS4 Pro mode and 60 FPS turned on. Every release since then has been about crashes, frame rate and image quality rather than about getting further into the game.

It is not an emulator. The PS4 runs on an x86-64 processor like your PC, so the game's own code runs straight on your CPU. The port supplies the system functions the game expects and translates the console's graphics to Vulkan through the shadPS4 video core. The loader and launcher come from the Windows Bloodborne port, bloodborne_pc, and several fixes came from the Pink-shadPS4 fork. Since version 0.58 it has been a group effort: the releases credit more than ten contributors with pull requests and forks.

SceneResult
Title screen demo, 60 FPS mode, RTX 2060 SUPERabout 67 FPS on average
Heaviest part of the same demo29-34 FPS
The bridge, version 0.59 against 0.5837-40 FPS instead of 30
Worst frame when a new area loads534 ms before 0.70, 58-75 ms in 0.70
Figures from the project's README and release notes, version 0.70

Which copy of the game you need

Wander looking at a ruined bridge and a tower in the grass, panel: European CUSA08809 version 1.01, American CUSA08034 version 1.00, two sound modules from your own PS4
Shadow of the Colossus

The port knows two releases of the PS4 game:

  • European CUSA08809, version 1.01. The release the port was first built for.
  • American CUSA08034, version 1.00. Supported since the community build 0.60.6-C1 of October 26. It has the same executable as the European 1.01.

Only these two get the patch modes: 60 FPS and 16x texture filtering. Other versions of the game start at 30 FPS. Each release keeps its own saves, and DLC is used only when it comes from the same region as the game.

The second thing people miss is sound. The game needs two PS4 system modules, libSceNgs2.sprx and libSceUlt.sprx. They are Sony firmware, so the port can't ship them. Without them the game runs silent. If you already have shadPS4 set up with those modules, the launcher finds them in its user/sys_modules folder and copies them over. As with every port in our list, the game and these files have to come from your own console. We don't link either.

PC requirements

Wander in a forest of tall trees next to an overgrown stone ruin, panel: Vulkan 1.3 on NVIDIA, AMD or Intel, Windows 10 or 11 64-bit, an SSD for the game folder
Shadow of the Colossus
WhatNeeded
SystemWindows 10 or 11, 64-bit. There is no Linux build
GraphicsA Vulkan 1.3 card from NVIDIA, AMD or Intel with a recent driver. GTX 10 series cards show textures since 0.60
Video memoryWith 8 GB or less, pick a lower "Video memory use" level in the launcher if the game runs out
DiskAn SSD, NVMe if you can. Each new area streams hundreds of megabytes
Processor64-bit x86. Four-thread CPUs no longer get stuck loading since 0.60.5
GameYour own CUSA08809 1.01 or CUSA08034 1.00 plus the two sound modules
From the project's README, November 2, 2026

Take the SSD advice seriously. The author put it at the top of the README in a warning box: on a hard disk the move into a new area stutters far more and can freeze for seconds. Version 0.60.6 added read-ahead for hard disks, which helps, but the game was built for the PS4's streaming and a hard drive can't keep up with it.

Where to download and how to start

Wander on his horse Agro in front of a broken stone arch in the fog, panel: latest release 0.70 from October 29, one archive SotC-PC.zip, GPL-2.0 license
Shadow of the Colossus

The only real source is the project's repository: github.com/AjncSystem/ShadowOfTheColossus-PC, Releases page. The code is open under GPL-2.0, and the packaging script refuses to include any Sony module, so a download that comes "with the game" did not come from there.

  • Download SotC-PC.zip from the latest release and unzip it into its own folder. Python is not needed.
  • Run SotC.exe. On first start the launcher searches your drives for the game folder (the one with eboot.bin, sce_module and sce_sys), for the sound modules in an installed shadPS4, for a shadPS4 save of the game, which it offers to import, and for DLC.
  • Check the "Game and saves" page. The game library works like the one in shadPS4.
  • Press PLAY. The first start after every update rebuilds the shaders: expect about two minutes on the loading screen and short stalls the first time you visit each area.

Since 0.59 the launcher updates itself. Each copy of the port keeps its saves and settings in its own user folder, so you can keep an older version next to the new one if an update breaks something for you.

Best settings: 60 FPS, DLSS and textures

Wander aiming his bow at a flying colossus, panel: 60 FPS through the game's own Performance mode, DLSS on RTX 20 and newer, ultrawide up to 32:9
Shadow of the Colossus

Output resolution (720p to 4K), PS4 Pro mode, fog, vignette, SSAO, 16x filtering and video memory use are set in the launcher and apply when the game starts. The rest changes on the fly in the in-game menu on F1, Insert or L3 plus R3 on a controller.

  • 60 FPS. Since 0.60 the port asks the game for its own PS4 Pro Performance mode instead of forcing the frame rate, which should keep the physics right (colossi no longer "fly"). F7 cycles 30, 60 and unlimited. If something in the physics still breaks, SOTC_MODES=af16 in the extra variables returns the old mode.
  • Upscaling. The game draws at 1080p and the port scales it to your output with FSR 1 and RCAS sharpening. NVIDIA DLSS works on RTX 20 cards and newer since 0.60.6-C1, also in PS4 Pro mode and at 4K, with an Ultra Performance option since C2.
  • Texture quality. High is the default and the safe choice. Maximum keeps the high resolution textures on all the time and is sharper in wide views, but it can close the game there (see below). Off is for cards with little video memory and looks blurry.
  • Frame generation. F8 switches between off, DLSS-G and FSR 3. It is experimental and only matters at 30 FPS; with DLSS upscaling the text and HUD can shake, so leave it off at 60.
  • Ultrawide. 21:9 and 32:9 work since 0.58, with health and stamina bars fixed in 0.60.6-C2 and C3.
  • Grass and more FPS. Grass distance, height and detail are live in the menu since C1, and the "More FPS" option comes from a community fork. The Shrine of Worship is the place to compare.
  • Controls. DualShock 4, DualSense and Xbox pads, mouse camera with sensitivity and invert Y, key remapping, vibration toggle since C2.

A reasonable start on a mid-range card: 1440p or 4K output, 60 FPS, textures on High, DLSS Quality on RTX or FSR 1 with RCAS on AMD, frame generation off. Raise textures to Maximum only after you have played an hour without a crash.

Crashes and common problems

Wander hiding behind a stone pillar from a colossus in a dark temple, panel: 534 ms worst frame before version 0.70, 58-75 ms in 0.70, crash code 0x1a371 with Maximum textures
Shadow of the Colossus
  • FPS falls to almost zero when you ride into a new area. Fixed in 0.70: the worst frame went from 534 ms to 58-75 ms and the forced loading screens are gone. One to six frames are still lost per area change. If it is still bad, the game folder is probably on a hard disk.
  • The game closes in a wide view (sword raised to the sun, the Shrine, the last colossus's area), fault 0x1a371. This is the Maximum texture setting, mostly in PS4 Pro mode. Go back to High.
  • Crash after loading a save, fault 0x49800. A rare crash in the game's memory allocator, fixed in 0.70. Update.
  • Time Attack crashes around the 5th colossus, or colour mosaic textures after loading a save. Both came from memory pages the game freed twice. Fixed in 0.71, tested on Maximum settings with no crashes; SOTC_POOL_OWNER=0 turns the fix off. The first start of 0.71 rebuilds the shader cache.
  • Rainbow garbage on textures and crashes "out of nowhere". Fixed in 0.60.6, the cause was GPU readbacks written over memory the game had reused. Some colour garbage can still show around the 7th and 8th colossi after several visits with Maximum textures in PS4 Pro mode.
  • Characters and Agro glow white on an AMD RX 470-590, Vega or an older APU. 0.60.5 added the missing LDS barriers for these GCN cards, the likely fix. The author is still asking for reports; SOTC_AMD64_LDS=0 turns the change off if it makes things worse.
  • No sound at all. The game runs silent when the two sound modules are missing. Check that libSceNgs2.sprx and libSceUlt.sprx were copied to the port's data folder.
  • Long loading and stutter right after an update. Normal: shaders and the driver's shader cache are rebuilt once, about two minutes.
  • Long-session stutter, slow start after a driver update. A memory leak of about 60 MB per minute was fixed in 0.60.5, and the load after a GPU driver update dropped from 106 to 7 seconds. Update if you are on an older build.

If the game closes by itself, the README asks for an issue on GitHub with the file user/last_run.log attached. Since 0.60.6 there is also a readable event log in user/events.log, which shows what happened before the crash.

Versions

Bar chart of the worst frame when a new area loads in the Shadow of the Colossus PC port: 534 ms before version 0.70, 75 ms and 58 ms in 0.70, against 33 ms for one frame at 30 FPS and 17 ms at 60 FPS
Shadow of the Colossus PC port: the worst frame when a new area loads
DateVersionWhat changed
November 2, 20260.71Time Attack crash around the 5th colossus and colour mosaic after loading a save fixed, motion blur off by default, sharper DLSS (preset E), smoother area changes, new launcher
October 29, 20260.70No more near-zero FPS on area changes, allocator crash 0x49800 fixed, DLSS no longer shakes in PS4 Pro mode at 30 FPS, HUD stays still with frame generation
October 27, 20260.60.6-C3Stamina bar fixed with DLSS, 30 FPS cap holds in PS4 Pro mode
October 26, 20260.60.6-C2Ultrawide health and stamina bars, vibration toggle, more FPS at the Shrine, DLSS Ultra Performance
October 26, 20260.60.6-C1Community release: page allocator fix, Maximum textures in PS4 Pro mode, DLSS, grass settings, American CUSA08034
October 22, 20260.60.6No more rainbow textures and random crashes, black dots on sand fixed, hard disk read-ahead
October 22, 20260.60.5Texture quality selector, memory leak fixed, +3% average and +12% minimum FPS, possible fix for white characters on AMD GCN
October 21, 20260.60.4No more cyan blocks on stone and blinking flowers with high quality textures
October 20, 20260.60.1-0.60.3In-game menu, quick settings, and the game finishable from start to end
October 14-19, 20260.56-0.60Moving water, AMD fog fix, high quality textures, community release with +15% FPS, ultrawide and frame generation, 60 FPS through the game's Performance mode
GitHub Releases of AjncSystem/ShadowOfTheColossus-PC, checked on November 3, 2026

We update this table when a new build comes out. The other PS4 games that now run natively on PC, from Bloodborne and God of War III to Unicorn Overlord, are in our running list.

Related

Unicorn Overlord key art with the cast, panel: Unicorn Overlord on PC, latest build 1.4.0, 192 stars on GitHub, 9494 downloads of all builds
Unicorn Overlord on PC: download, requirements and fixes for the fan port
Bloodborne Native PC Port: Now on Windows Too, With Online Play and DLSS

FAQ

Is Shadow of the Colossus on PC officially?

No. The original came out on PS2 in 2005, the HD version on PS3 in 2011 and Bluepoint's remake on PS4 in 2018. None of them was released on PC. The port described here is a fan project that needs your own copy of the PS4 remake.

Can you finish the game with this port?

Yes. Since version 0.60.3 of October 20 the team has played it through the last colossus, the ending and the credits, with high quality textures, PS4 Pro mode and 60 FPS on.

Why is there no sound?

The game needs two PS4 system modules, libSceNgs2.sprx and libSceUlt.sprx. They are Sony firmware and can't be included, so they have to come from your own console. The launcher copies them from an installed shadPS4 if it finds them there.

Does it run on the Steam Deck or Linux?

There is no Linux build: the port is made for Windows 10 and 11. Nobody has published results with Proton yet.

Is it an emulator?

No. The game's own code runs directly on your processor, and the port replaces only the PS4's system functions and graphics, using the shadPS4 video core for Vulkan. That is why it runs this one game and only the two releases it knows.

Sources

AjncSystem/ShadowOfTheColossus-PC on GitHub: README (status, supported releases, requirements, launcher, in-game menu, texture quality, known issues, credits) and Releases, notes from 0.56 (October 14, 2026) to 0.70 (October 29, 2026), checked on November 2, 2026. Images: official Shadow of the Colossus screenshots from the PlayStation Store, FramesGames chart based on the project's README.

PS2 games on PC without an emulator: 39 native ports, from ICO to Gran Turismo 4
Super Smash Bros. Brawl now runs natively on PC: fan port adds 4K, 32:9 and Project+ mods
The First God of War Now Runs Natively on PC: PS2 Port Hits 55 FPS, Not Yet 60
Gears of War 2, 3 and Judgment Now Run Natively on PC, Up to 5K and Past 30 FPS
Xenoblade Chronicles X Gets a Native PC Port: 60 FPS and Nine Builds Overnight
TAGGED:PC
Share This Article
Facebook Email Print
Dave Freeman
ByDave Freeman
Follow:
Dave Freeman is the pen name behind FramesGames. Specs come from the manufacturer, test numbers only from benchmarks with a published method, and the charts are ours, with the source printed on the image.
Leave a Comment Leave a Comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad imageAd image

Trending Stories

ASUS Gryphon Z87 board with a panel: Resizable BAR for Haswell, six chipsets, the 4 GB limit, reBART 0.2c
Hardware News

Resizable BAR on Haswell, 13 years late: reBART unlocks Z87, H87 and B85 boards

November 3, 2026
Personality core from Portal 2 with a panel: F-Stop is playable again, shelved in 2007, three leaks, campaign under an hour
Game News

Valve's cancelled Portal prequel F-Stop is playable, rebuilt from three leaks

November 3, 2026
Dark Souls III: Dark Souls II and III servers down on all platforms since 30 October, PC waited 214 days in 2022
Game News

Dark Souls 2 and 3 servers are down on every platform, and last time PC players waited 214 days

November 3, 2026
Fallout 4 key art with the main facts about the Fallout series
How-to

Fallout secrets: it was nearly called Vault 13, and the rights went for $5.75M

November 2, 2026
Riders on a forest road in Kingdom Come: Deliverance II with a panel: frame generation mod for game version 1.5.6, DLSS 310.9.16, frame generation from RTX 40
Game News

KCD2 finally gets DLSS frame generation, and a modder put it in the game menu

November 1, 2026
AMD NR Launcher: DLSS 5 on a Radeon in one click, version of October 31
DLSS and upscalers

AMD NR Launcher: how to run DLSS 5 on a Radeon in one click, and what it costs in FPS

November 1, 2026

You Might Also Like

inFAMOUS Second Son, Delsin sitting on a rooftop above Seattle, cover: two fan ports on PC, 27 FPS median on RTX 2060, 123 FPS peak on RX 9070 XT
PC Ports and RecompilationPlayStation 4Port News

inFAMOUS Second Son on PC: two fan ports, requirements, download and crash fixes

October 31, 2026
Tears of the Kingdom native PC port SkyboundTOTK: base version 1.0.0 only, 45 GB free to build, no ready-made releases
PC Ports and RecompilationPort News

Zelda: Tears of the Kingdom PC port: what SkyboundTOTK runs, what it needs and what still breaks

October 29, 2026
Monster Hunter Generations Ultimate with a plate: 237 recomp games on PC across 15 platforms, 7549 GitHub stars for Majora's Mask
PC Ports and RecompilationPlayStation 2PlayStation 3

Recomp Games on PC: 237 Console Games That Run Without an Emulator

October 29, 2026
Two raptors by a hangar in The Lost World: Jurassic Park PC port with a plate: 1997 Sega arcade, 1,636 functions recompiled to C++, true 21:9
PC Ports and RecompilationPort News

Sega's 1997 The Lost World Arcade Runs Natively on PC, With Ray-Traced Shadows and DLAA

October 27, 2026

Follow US on Social Media

Telegram

© 2026 FramesGames. All rights reserved.

FramesGames

Information

  • Contact
  • About
  • Editorial standards
  • Privacy Policy
  • Disclaimer
  • Cookie Policy (EU)
Manage Consent
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
  • Manage options
  • Manage services
  • Manage {vendor_count} vendors
  • Read more about these purposes
View preferences
  • {title}
  • {title}
  • {title}
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?