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Reading: Every Kiefer Sutherland Game: From 24 to Metal Gear Solid V and Black Ops 4
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Home / Games / Every Kiefer Sutherland Game: From 24 to Metal Gear Solid V and Black Ops 4

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Every Kiefer Sutherland Game: From 24 to Metal Gear Solid V and Black Ops 4

Last updated: October 2, 2026 8:16 am
David Freeman
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Kiefer Sutherland has played roles in five video games, and his name shows up on four more where it either does not belong or cannot be confirmed. The real list is short: Jack Bauer in 24: The Game, Sgt. Roebuck in Call of Duty: World at War, Snake in both parts of Metal Gear Solid V, and the cowboy Gideon Jones in a Black Ops 4 Zombies map. Below are all of them in order, from 2006 to 2018, plus a look at the credits that keep getting copied from one database to the next without any basis.

Содержание
  • 24: The Game, 2006: Jack Bauer on PlayStation 2
  • Call of Duty: World at War, 2008: Sgt. Roebuck and 92% on Steam
  • How Sutherland became Snake: GDC, Hayter and June 6, 2013
  • Metal Gear Solid V: Ground Zeroes, 2014: Big Boss and 50 dots on his face
  • The Phantom Pain, 2015: a 91 and a Snake who barely talks
  • Black Ops 4, 2018: Gideon Jones, the Zombies cowboy
  • Games Sutherland gets credited for by mistake
  • "I'm not a gamer": what Sutherland says about games
  • Every Kiefer Sutherland game: the full table
  • Scores and reviews
  • Where to start

The role everyone remembers is Snake. In 2013 Sutherland replaced David Hayter, who had voiced the character for fifteen years, and Metal Gear fans are still arguing about it. Here is how it happened, date by date. Scores are from Metacritic, reviews from Steam, both as of October 1, 2026. The full table is at the end.

Left, a Marine firing in the jungle in Call of Duty: World at War from 2008; right, Venom Snake's face in Metal Gear Solid V from 2015
Call of Duty: World at War and Metal Gear Solid V: The Phantom Pain

24: The Game, 2006: Jack Bauer on PlayStation 2

Sutherland's first game came out on February 28, 2006, on PS2 only. Sony's Cambridge Studio made it, and it played like an extra season of the show: the story sits between seasons two and three, the cast voiced their characters and lent them their faces, and the music came from Sean Callery, the show's own composer. Sutherland, obviously, is Jack Bauer.

Critics were lukewarm, with a 62 on Metacritic from 53 reviews. The script still got a BAFTA nomination and lost to Psychonauts, which is not bad company. 24: The Game was never sold digitally, so today the PS2 disc is the only way to play it. The official trailer, via IGN, is below.

Call of Duty: World at War, 2008: Sgt. Roebuck and 92% on Steam

In Treyarch's World at War, Sutherland voices Roebuck, the squad leader of the Marine Raiders in the Pacific campaign. Roebuck pulls the player out of captivity on Makin Island, leads him through Peleliu and Okinawa, and narrates the American half of the story between missions. Gary Oldman does the same job as Reznov in the Soviet campaign, so in 2008 one Call of Duty had two Hollywood names in it. Sutherland's voice also turns up in multiplayer, as the announcer for the Marine team.

The game came out on November 11, 2008. On PC it has an 83 from critics, and on Steam 92.4% of 53,000 reviews are positive, the best player score of any game Sutherland is in. Roebuck also appears in the PS2 version, Final Fronts, but we found nothing showing that Sutherland recorded anything specifically for it.

Marines fighting at night next to a burning stilt village in Call of Duty: World at War
Call of Duty: World at War

How Sutherland became Snake: GDC, Hayter and June 6, 2013

The story took two and a half months. On March 27, 2013, at GDC, Hideo Kojima showed a Metal Gear Solid V trailer in which Snake spoke with a new voice. Nobody was named. The same day David Hayter, Snake's English voice since 1998, told fans on Twitter that he simply had not been asked. On April 1 he posted a long letter admitting that hearing someone else's voice come out of Snake's throat made him "a little ill".

Sutherland was announced on June 6, 2013, at Konami's pre-E3 show. Kojima's reasoning: he wanted a Snake who acts through small facial movements and tone of voice rather than words, played by someone who could convey the face and voice of a man in his late forties. According to Wikipedia, it was Hollywood producer Avi Arad who suggested Sutherland. Hayter answered the same day that he could not fault Sutherland, "great actor, good man", and that the game would probably still be excellent, "like New Coke!". That joke lands best if you remember Coca-Cola changing its recipe in 1985.

A wounded Snake in close-up in Metal Gear Solid V: The Phantom Pain
Metal Gear Solid V: The Phantom Pain

Metal Gear Solid V: Ground Zeroes, 2014: Big Boss and 50 dots on his face

Ground Zeroes hit consoles in March 2014 and PC on December 18 of that year. It is a short prologue to the main game, and it is the first time Sutherland is heard as Big Boss, with his facial performance captured as well. In a February 2014 IGN interview he said he had been working on the role for more than a year, that he had about 50 metal dots on his face with cameras recording every movement, and that by the end of a session he started "sounding like Tom Waits". The Japanese voice, as before, is Akio Otsuka.

On PC Ground Zeroes has an 80, on Steam 84.8% of 18,000 reviews are positive. In 2014 the main complaint was length: the prologue is over quickly. Below is the English opening from Konami's channel, the first minutes with Sutherland's voice.

Snake aiming a launcher at Camp Omega in Metal Gear Solid V: Ground Zeroes
Metal Gear Solid V: Ground Zeroes

The Phantom Pain, 2015: a 91 and a Snake who barely talks

The Phantom Pain came out on September 1, 2015, and is the best-reviewed game on Sutherland's list: 91 on PC and 93 on PS4. On Steam 91.8% of 108,000 reviews are positive, and no other game with him has more reviews.

Here Sutherland plays Venom Snake, and the reason Kojima hired him is obvious right away: the hero is silent most of the time. Reviewers, Kotaku among them, counted that against the game. I disagree. A Snake who watches and nods works better in this story than a talkative one, and the ending explains why he is the way he is. But if you came to Metal Gear for long monologues, you are in for a surprise.

Left, Big Boss with a rifle in Ground Zeroes; right, Venom Snake with a pistol and his prosthetic arm in The Phantom Pain
Metal Gear Solid V: Ground Zeroes and The Phantom Pain

Black Ops 4, 2018: Gideon Jones, the Zombies cowboy

Sutherland's most recent game role is tucked inside paid DLC. On December 18, 2018, Call of Duty: Black Ops 4 got the Zombies map Dead of the Night: Rhodes Manor in England, 1912, vampires and four heroes. Sutherland voices Gideon Jones, a cowboy from a stage show, alongside Charles Dance, Helena Bonham Carter and Brian Blessed.

Black Ops 4 itself got an 83 on PC. It is not on Steam, only on Battle.net, so it is missing from the reviews chart. The map's intro is on Treyarch's channel.

Games Sutherland gets credited for by mistake

Databases and wikis list him in more games than he actually recorded. We checked every line:

  • Metal Gear Survive, 2018. Wikipedia lists it in his filmography with no role. The game opens with the end of Ground Zeroes and is built on MGS V material, and we found no new recording by Sutherland. Survive is not worth fighting over anyway: 54 on PC and a Mixed 65.7% on Steam.
  • Call of Duty: World at War: Final Fronts, 2008. Roebuck is in it, but there are no separate credits naming Sutherland.
  • Monsters vs. Aliens, 2009. Sutherland voiced General Monger in the film. In the game it is Fred Tatasciore.
  • Mortal Kombat. In February 2014 Sutherland himself told IGN "I did Mortal Kombat". Ed Boon said in June and August 2014 that he was not in it, and indeed he did not appear in Mortal Kombat X.

There were also 24 mobile games, 24: Agent Down from 2006 and 24: Special Ops from 2009. Sutherland's voice is not in them, or at least nothing says otherwise.

The hero fighting off monsters under parachutes in Metal Gear Survive
Metal Gear Survive
Chart: of nine games tied to Kiefer Sutherland, his role is confirmed in five, no new recording was found in two, and two are wrongly credited
Kiefer Sutherland's games: what is confirmed

"I'm not a gamer": what Sutherland says about games

Sutherland never pretended to be a fan. On the day Konami announced him as Snake he said it plainly: "I'm not a gamer." Half a year later he told IGN again that he did not know a lot about games, and in the same breath admitted the face capture blew him away: a technician showed him a clip of Snake on a horse and pointed out that the ears moved and you could see the pulse. Sutherland decided this was how movies would be made soon. Games work that way all the time now.

By Kojima's own account, that was exactly the point: not a voice actor, but a film actor who acts with his face. IGN's conversation about what Sutherland means for MGS V's cutscenes is below.

Every Kiefer Sutherland game: the full table

YearGameRoleStatus
200624: The GameJack Bauer, voice and likenessconfirmed
2008Call of Duty: World at WarSgt. Roebuck, voiceconfirmed
2008Call of Duty: World at War: Final FrontsSgt. Roebuckno new recording found
2009Monsters vs. AliensGeneral Mongervoiced in the game by Fred Tatasciore
2014Metal Gear Solid V: Ground ZeroesBig Boss, voice and facial captureconfirmed
2015Metal Gear Solid V: The Phantom PainVenom Snake, voice and facial captureconfirmed
2018Metal Gear Surviveno role givenno new recording found
2018Call of Duty: Black Ops 4, Dead of the Night mapGideon Jones, voiceconfirmed
2014Mortal Kombathis own claimdenied by Ed Boon

Scores and reviews

With critics The Phantom Pain is first and 24: The Game is last. Fair enough, though the 24 game earns its 62 more for the story than for the shooting.

Chart: Metacritic scores of games with Kiefer Sutherland
Kiefer Sutherland's games on Metacritic

Steam players see it differently: World at War from 2008 edges out The Phantom Pain by six tenths of a percent. Zombies and mods have kept that old Call of Duty alive for a long time.

Chart: share of positive Steam reviews for games with Kiefer Sutherland
Steam reviews of Kiefer Sutherland's games

Where to start

  • The essential one. Metal Gear Solid V: The Phantom Pain. The best scores, the most reviews and Sutherland's biggest game role.
  • If you want Roebuck's story. Call of Duty: World at War. The American campaign runs on Sutherland's voice from the first mission to Okinawa.
  • If you have already finished The Phantom Pain. Ground Zeroes as the prologue. Better before, but it still makes sense after.
  • If you are a 24 fan. 24: The Game, if your PS2 still works. Expect 2006-era shooting.
Snake and Ocelot with soldiers on Mother Base in Metal Gear Solid V: The Phantom Pain
Metal Gear Solid V: The Phantom Pain

We have done this for other names too: every Mick Gordon game, every Guillermo del Toro game, who also worked with Kojima, and every John Carpenter game.

Read also

Every Mick Gordon Game: From Need for Speed to Doom Eternal and Defect
Every Guillermo del Toro Game: From Blade II and P.T. to Death Stranding 2

Sources

List of roles: Kiefer Sutherland filmography on Wikipedia, Behind The Voice Actors, Wikipedia articles on the games.

Metal Gear Solid V: Kotaku on Hayter, 27.03.2013, Gematsu on Hayter's letter, 01.04.2013, IGN on the announcement and Kojima's words, 06.06.2013, Gameranx on Hayter's reply, 06.06.2013, Sutherland's IGN interview, 06.02.2014, Kotaku's review of The Phantom Pain.

Call of Duty: World at War on Wikipedia, The Next Web on Dead of the Night, 14.12.2018. 24: The Game: Wikipedia article.

Wrong credits: Monsters vs. Aliens voice cast, IGN on Sutherland's Mortal Kombat remark, 22.02.2014, Mortal Kombat X on Wikipedia, Metal Gear Survive on Wikipedia.

Scores: Metacritic, PC versions, 24: The Game on PS2, as of 01.10.2026. Reviews: the games' Steam pages as of 01.10.2026. Screenshots: official images from the games' Steam pages.

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ByDavid Freeman
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David Freeman is the pen name behind FramesGames. Specs come from the manufacturer, test numbers only from benchmarks with a published method, and the charts are ours, with the source printed on the image.
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