AnyPS5, the project that ports PS5 games to Windows and Linux without emulation, now translates all 1,166 GPU shader instructions of the console. Five days ago the count was 1,118. That sounds like "PS5 games are about to run on PC", but the list of verified games still has exactly one entry, and it is a small 2D platformer called Dreaming Sarah.
How it works without an emulator

The PS5 uses an AMD Zen 2 CPU with the same x86-64 architecture as a regular PC, so the game's code does not need to be emulated and can run directly. AnyPS5 does this in two steps. First its relinker converts the game's executable into the native Windows or Linux format. Then the PS5's system libraries are swapped for rewritten ones, much like Wine replaces Windows libraries on Linux. Console shaders are recompiled to SPIR-V and run through Vulkan. The fan-made native Bloodborne port bbport took a similar route, but it targets one game, while AnyPS5 is meant as a general tool.
Shaders are now fully covered: 1,166 of 1,166. System functions are at 84.55 percent, 2,697 of 3,190 as of October 10. There is a catch the author points out himself: 3,190 counts only the functions the project already knows about, not every PS5 function. The list keeps growing, so the percentage can drop as it does. Some coverage has described this as "84 percent of the console's libraries done", which is not quite right.
What actually runs today

- One verified game. Dreaming Sarah, the PS5 version, is marked "in game, playable" on Windows. Linux has not been tested.
- Modest hardware. According to the author, 60 fps on a GTX 1050 Ti with a Core i5-7500, and 36 fps on integrated Intel HD 620 graphics.
- Shaders validated, not proven in games. The recompiled code passes SPIR-V-Tools validation, but that does not guarantee a correctly rendered frame.
- Builds. The first releases, 0.1.0 and 0.1.1, came out on September 28. Since then the project lives in the repository, where dozens of changes land every day.
The hype is huge. The repository was created on August 3, 2026, and in two months it collected more than 24,000 GitHub stars and around two thousand forks. It is licensed under GPL-2.0. No firmware, keys or Sony files are included, and the author is clear that you have to take the game from your own console, legally.
My take: full shader coverage is a real milestone, but not the kind after which you should expect Spider-Man 2 on PC through AnyPS5. A pixel-art platformer is a very long way from a big 3D game built around the PS5's SSD streaming. Worth watching, too early to promise yourself anything.
Sources
The README, compatibility list, releases 0.1.0 and 0.1.1 and the progress.json file of boykopovar/AnyPS5 on GitHub, as of October 10, 2026. The earlier figure, 1,118 of 1,166 instructions on October 5: TweakTown. The full shader coverage news: TechPowerUp, October 9, 2026.
Images: Dreaming Sarah, official Steam screenshots.

