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Reading: Half of Cyberpunk 2's Quest Team Are Former Modders, Says CD Projekt RED
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Home / News / Game News / Half of Cyberpunk 2's Quest Team Are Former Modders, Says CD Projekt RED

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Half of Cyberpunk 2's Quest Team Are Former Modders, Says CD Projekt RED

Dave Freeman
Dave Freeman
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3 Min Read
A neon Night City street in Cyberpunk 2077 with a plate: about half the Cyberpunk 2 quest team are ex-modders
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PlatformsPCPS5Xbox Series X|SSwitch 2Mac

About half of the Cyberpunk 2 quest team started out making mods. Paweł Sasko, associate director on the sequel, said so in the REDstreams episode about Update 2.5: CD Projekt RED has hired a lot of people who used to mod The Witcher 2 and The Witcher 3. He mentioned it in passing while explaining why Cyberpunk 2077 now lets you install mods straight from the game menu, consoles included.

Contents
  • What Sasko said
  • Mods in Cyberpunk 2077 2.5: what changed for players

What Sasko said

V in a yellow jacket with his back to the camera among Night City towers in Cyberpunk 2077 with a plate: about 50% of the Cyberpunk 2 quest team are former modders
Cyberpunk 2077

As transcribed by VGC: "For the project we actually hired so many modders, right? I would say at this point, I think half of the quest team is all former modders. They were all modders before, on the Witcher 3, Witcher 2, you know, and we hired them." To Sasko, modding is a "foot in the door": a way to see from the inside how games are built and then show your work in a job interview.

It's a rough figure, and he hedges it himself with "I would say". CD Projekt RED hasn't said how big the team is or how many quest designers it has, so "half" could mean fifteen people or fifty. For a studio whose whole reputation rests on quests, it's still a telling share.

Mods in Cyberpunk 2077 2.5: what changed for players

A sports car in a garage in Cyberpunk 2077 with a plate: in Update 2.5 mods work on 4 platforms, without achievements on console
Cyberpunk 2077
  • Where: mods from the mod.io catalogue work on PC, Mac, PS5 and Xbox Series X|S, with more being added over time.
  • How: from the game menu, with each mod switched on or off by a toggle, no manual file copying.
  • The console catch: achievements and trophies are disabled on modded saves, and those saves get their own icon.

Sasko calls it a buffet: you walk in and take what you like, story mods, gameplay mods, cosmetics. "If you played Cyberpunk for 800 hours... or, you know, maybe a little less, but I hope not", this is how you find something you haven't seen yet. The full list of 2.5 changes, from dual-wielding pistols to FSR 4.1, is in our Update 2.5 story.

REDstreams — Cyberpunk 2077: Edgerunners 2 Update (2.5) | OverviewThe video loads from YouTube (Google) when you press play. Privacy policy

If you make mods yourself and wonder about a job in games, the takeaway from this episode is simple: at CD Projekt RED a modding portfolio works as a CV, and that's coming from the person building the team for the next Cyberpunk.

Read also

A motorbike with neon wheels on a Night City street in Cyberpunk 2077 with a plate about Update 2.5
Cyberpunk 2077 2.5 out 22 October: Edgerunners quest, dual pistols, DLSS 4.5 and mods
The Witcher 3 Remastered is out September 29: how the series went from a failed prototype to 60 million copies

Sources

REDstreams, Cyberpunk 2077: Edgerunners 2 Update (2.5), official Cyberpunk 2077 channel. VGC, 23.10.2026: transcript of Paweł Sasko's comments. Update 2.5 patch notes on Steam: mod.io mods and the console limits. Images: the Cyberpunk 2077 Steam page.

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Dave Freeman
ByDave Freeman
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Dave Freeman is the pen name behind FramesGames. Specs come from the manufacturer, test numbers only from benchmarks with a published method, and the charts are ours, with the source printed on the image.
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