• Popular
  • PS4 games on PC
  • FSR 4 games
  • Bloodborne on PC
  • Switch games on PC
  • OptiScaler guide
  • CONTACT US
FramesGames FramesGames
EN
  • ENEnglish
  • NLNederlands
  • Games
    • S.T.A.L.K.E.R.
    • GTA 6
    • The Witcher
    • Warframe
    • Hunt: Showdown
    • Creators and characters
    • Free games
  • Hardware
    • PC Builds
    • PC build calculator
    • DLSS and FSR
  • Guides
    • PC Ports and Recompilation
      • PlayStation 4
      • PlayStation 3
      • PlayStation 2
  • Reviews
  • News
    • Game News
    • Hardware News
Reading: DLSS 5 hits War Thunder and Hogwarts Legacy: 403 FPS at 4K, one frame in six rendered
Share
FramesGamesFramesGames
Font ResizerAa
  • PC Ports and Recompilation
  • S.T.A.L.K.E.R.
  • DLSS 5
  • GTA 6
  • Free games
Search
  • Games
    • S.T.A.L.K.E.R.
    • GTA 6
    • The Witcher
    • Warframe
    • Hunt: Showdown
    • Creators and characters
    • Free games
  • Hardware
    • PC Builds
    • PC build calculator
    • DLSS and FSR
  • Guides
    • PC Ports and Recompilation
  • Reviews
  • News
    • Game News
    • Hardware News
Have an existing account? Sign In
Follow US

Home / News / Hardware News / DLSS and FSR / DLSS 5 hits War Thunder and Hogwarts Legacy: 403 FPS at 4K, one frame in six rendered

DLSS and FSR

DLSS 5 hits War Thunder and Hogwarts Legacy: 403 FPS at 4K, one frame in six rendered

Dave Freeman
Dave Freeman
Share
6 Min Read
A tank in War Thunder: the game gets DLSS 5 in November, 403 FPS at 4K on an RTX 5090 per NVIDIA
War Thunder
SHARE

War Thunder is the third game getting DLSS 5 this month. NVIDIA announced on November 3 that Gaijin will add neural rendering with the big Eagle's Shadow update in mid-November. Hogwarts Legacy goes first, on Thursday, November 5, and Where Winds Meet follows on November 23. NVIDIA also put a number on it: 403 FPS in War Thunder on an RTX 5090 at 4K. That figure is real, but it is measured with 6X frame generation, which means only about one frame in six is actually rendered.

Contents
  • What changes in War Thunder and Hogwarts Legacy
  • 403 FPS, with one frame in six rendered
  • What the announcement leaves out

Officially DLSS 5 runs on GeForce RTX 50 cards, RTX Spark laptops and GeForce NOW Ultimate, nothing else. How modders get it going on Radeon, Intel Arc and RTX 40 is covered in our DLSS 5 guide, which we keep updated.

What changes in War Thunder and Hogwarts Legacy

War Thunder with DLSS 5 off and on: shadows under the tank and reflections on wet mud
War Thunder

In War Thunder the network works on light and materials: reflections on armour and wet mud, deeper shadows under tracks and camo netting, and what NVIDIA calls a new level of microcontrast. Eagle's Shadow also brings dozens of new planes, ships and tanks plus cluster bombs. There is no exact date yet, just "in a few weeks".

Hogwarts Legacy is the more interesting case. Early DLSS 5 demos took a beating over faces, because the model reshaped characters until they looked like someone else. Avalanche Software chose to leave faces alone. DLSS 5's masking separates characters from the scene by itself, so the studio pushed the effect on environments and kept character identity intact. Characters still get better texture detail, lighting and shadows. After the update it is a single "Neural Rendering" toggle in the options.

Hogwarts castle in Hogwarts Legacy with DLSS 5 off and on
Hogwarts Legacy

Where Winds Meet gets DLSS 5 on November 23, and according to NVIDIA Everstone Studio turned the model settings all the way up. All three games ship with the October model, which is 24% smaller (about 118 million parameters), uses 20% less VRAM at 4K and runs twice as fast as the previous one. The matching Game Ready driver is due on November 4.

403 FPS, with one frame in six rendered

Chart: DLSS 5 FPS at 4K per NVIDIA and estimated rendered frames with 6X frame generation

NVIDIA tested everything on a Ryzen 7 9800X3D with ray tracing, Ray Reconstruction and 6X frame generation, using Super Resolution Performance at 4K and Quality at 1440p and 1080p. At 6X every frame the GPU draws is followed by five generated ones. Divide NVIDIA's numbers by six and War Thunder on an RTX 5090 at 4K renders roughly 67 real frames per second, about 44 on an RTX 5080. Hogwarts Legacy lands around 50 and 34. That is our estimate, and since generation has its own cost, the real figures are probably a touch lower.

Motion still looks smooth. On a 240 Hz monitor 400 frames look like 240 anyway. Input response follows the rendered frames though, and in a tank shooter you feel that more than on a walk through Hogsmeade. Further down the range, NVIDIA lists 257 FPS for the RTX 5060 in War Thunder at 1080p, around 43 rendered. Perfectly playable, just not what the counter suggests.

Read also

How to get DLSS 5 on AMD and Intel GPUs: mods run even on RX 6000, at a cost in FPS
How to get DLSS 5 on AMD and Intel GPUs: mods run even on RX 6000, at a cost in FPS
DLSS 5 is now twice as fast, Hogwarts Legacy gets it November 5 and RTX 40 still waits

What the announcement leaves out

RTX 40 again. NVIDIA promised DLSS 5 for the previous generation back in September and has not given a date since; this post does not mention it at all. Radeon and Arc owners are where they were: DLSS 5 there means mods such as DLSS-NR on AMD and AMDNR, and those will not show up in official game settings.

One game dropped off the list, too. Phantom Blade Zero was among the titles expected to get DLSS 5, yet it launched on October 28 without it. Wccftech reports that the game director hinted on social media at a change of plans, and neither NVIDIA nor S-GAME would comment. I would not write it off, given that modders had DLSS 5 running in it less than a day after launch. Independent Hogwarts Legacy tests should appear after November 5, and they will go into the guide.

Sources

NVIDIA, DLSS 5 With 3D-Guided Neural Rendering Comes To Hogwarts Legacy On November 5th, War Thunder & Where Winds Meet Later This Month, 03.11.2026: dates, FPS figures, comparison shots.
NVIDIA, interview with Gaijin Entertainment on DLSS 5 in War Thunder, 03.11.2026.
Wccftech, War Thunder Is Getting DLSS 5, 03.11.2026: on Phantom Blade Zero.
Rendered frames: FPS from NVIDIA's charts divided by 6, our calculation.

RTX Remix 1.6 hands DLSS 5 to modders, and Radeon cards get 20% faster in it too
DLSS Swapper 1.2.7 updates DLSS, FSR and XeSS in every game at once, no more one by one
FSR 4.1.2 Lite: AMD's Smaller FSR 4 Model for Handhelds, and It Already Runs on Intel Arc
AMD Driver 26.10.1 Brings FSR 4.1 to RX 6000, Cards It Was Never Built For
All of DLSS on Radeon: mod 0.8.0 adds upscaling, Ray Reconstruction and frame gen
TAGGED:PC
Share This Article
Facebook Email Print
Dave Freeman
ByDave Freeman
Follow:
Dave Freeman is the pen name behind FramesGames. Specs come from the manufacturer, test numbers only from benchmarks with a published method, and the charts are ours, with the source printed on the image.
Leave a Comment Leave a Comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad imageAd image

Trending Stories

City of Tears in Hollow Knight with a panel: more than 290 games on Ported2Browser, 124 on October 1, zero installs
Port News

Ported2Browser lists 290+ browser games, from Hollow Knight to NFS Underground 2

November 4, 2026
Wander facing a giant colossus in the fog, panel: latest build 0.70 from October 29, all 16 colossi finishable, 60 FPS mode from PS4 Pro
PC Ports and RecompilationPlayStation 4Port News

Shadow of the Colossus on PC: download, requirements and fixes for the fan port

November 3, 2026
ASUS Gryphon Z87 board with a panel: Resizable BAR for Haswell, six chipsets, the 4 GB limit, reBART 0.2c
Hardware News

Resizable BAR on Haswell, 13 years late: reBART unlocks Z87, H87 and B85 boards

November 3, 2026
Jak and Daxter with a plate: 39 PS2 games with native PC ports, 11 played to the end, no emulator
PC Ports and RecompilationPlayStation 2

PS2 games on PC without an emulator: 39 native ports, from ICO to Gran Turismo 4

November 3, 2026
Personality core from Portal 2 with a panel: F-Stop is playable again, shelved in 2007, three leaks, campaign under an hour
Game News

Valve's cancelled Portal prequel F-Stop is playable, rebuilt from three leaks

November 3, 2026
Dark Souls III: Dark Souls II and III servers down on all platforms since 30 October, PC waited 214 days in 2022
Game News

Dark Souls 2 and 3 servers are down on every platform, and last time PC players waited 214 days

November 3, 2026

You Might Also Like

Geralt fighting a leshen in The Witcher 3 with a plate on the OptiScaler v10 status
DLSS and FSR

OptiScaler v10 isn't out yet: frame generation in Vulkan, and why fake sites are a risk

October 12, 2026
DLSS 5 mod reaches Intel Arc on Windows: one-click setup, no DirectX 12, no FPS yet
DLSS and FSR

DLSS 5 mod reaches Intel Arc on Windows: one-click setup, no DirectX 12, no FPS yet

October 9, 2026
DLSS 5 in 1991's Duke Nukem and Fallout 3: 50 games tested, 10 fps on a laptop RTX 5090
DLSS and FSR

DLSS 5 in 1991's Duke Nukem and Fallout 3: 50 games tested, 10 fps on a laptop RTX 5090

October 6, 2026
DLSS 5 on Radeon RX 6000: DLSS-NR on AMD 0.6.0 adds RDNA 2
DLSS and FSR

DLSS 5 on Radeon RX 6000: DLSS-NR on AMD 0.6.0 adds RDNA 2

October 3, 2026

Follow US on Social Media

Telegram

© 2026 FramesGames. All rights reserved.

FramesGames

Information

  • Contact
  • About
  • Editorial standards
  • Privacy Policy
  • Disclaimer
  • Cookie Policy (EU)
Manage Consent
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
  • Manage options
  • Manage services
  • Manage {vendor_count} vendors
  • Read more about these purposes
View preferences
  • {title}
  • {title}
  • {title}
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?