• Popular
  • PS4 games on PC
  • FSR 4 games
  • Bloodborne on PC
  • Switch games on PC
  • OptiScaler guide
  • CONTACT US
FramesGames FramesGames
EN
  • ENEnglish
  • NLNederlands
  • Games
    • S.T.A.L.K.E.R.
    • GTA 6
    • The Witcher
    • Warframe
    • Hunt: Showdown
    • Creators and characters
    • Free games
  • Hardware
    • PC Builds
    • PC build calculator
    • DLSS and FSR
  • Guides
    • Recomp games
  • Reviews
  • News
    • Game News
    • Hardware News
Reading: Ray Reconstruction gen two is out now, and no driver will bring it to you
Share
FramesGamesFramesGames
Font ResizerAa
  • S.T.A.L.K.E.R.
  • DLSS 5
  • GTA 6
  • Free games
Search
  • Games
    • S.T.A.L.K.E.R.
    • GTA 6
    • The Witcher
    • Warframe
    • Hunt: Showdown
    • Creators and characters
    • Free games
  • Hardware
    • PC Builds
    • PC build calculator
    • DLSS and FSR
  • Guides
    • Recomp games
  • Reviews
  • News
    • Game News
    • Hardware News
Have an existing account? Sign In
Follow US

Home / How-to / DLSS and upscalers / Ray Reconstruction gen two is out now, and no driver will bring it to you

DLSS and upscalers

Ray Reconstruction gen two is out now, and no driver will bring it to you

Dave Freeman
Dave Freeman
Share
7 Min Read
NVIDIA DLSS 4.5 Ray Reconstruction key visual over a Cyberpunk 2077 screenshot
Screenshot: Cyberpunk 2077, CD Projekt Red
SHARE

The second generation Ray Reconstruction model has been sitting in the NVIDIA app since 25 August, and you can grab it right now on any RTX card, a 2060 included. The official release is not due until September, so this is early access. You need Game Ready 580.88 WHQL or newer, which most people already have.

Contents
  • What shipped, and why the driver has nothing to do with it
  • How to turn it on, two minutes
  • The toggle is greyed out. What to check, in order
  • What NVIDIA promises, and the part I do not buy yet
  • Thirty games, and not just the NVIDIA showcase
  • Who gets nothing out of this
  • What else was shown, and what to watch in September

What shipped, and why the driver has nothing to do with it

Cyberpunk 2077 police chase in Night City at night
Cyberpunk 2077 is one of the thirty games where the new model can be forced on today

NVIDIA showed the updated Ray Reconstruction on its own stream ahead of Opening Night Live and opened access the same day. This is not a new upscaler and not a DLSS replacement. Ray Reconstruction is the denoiser for ray tracing, and it now sits inside one model together with super resolution: it reads the traced lighting and the frame reconstruction at once instead of fixing them one after another.

None of it arrives in the driver. Game Ready 616.56, released on 26 August for Star Wars Zero Company, Hell Let Loose: Vietnam and Resonance: A Plague Tale Legacy, does not switch the new model on by itself. A checkbox in the app does, and that is the part worth taking away from this news.

How to turn it on, two minutes

  1. NVIDIA app, Settings, About. Opt into Early Access releases and restart the app.
  2. Open Graphics and pick a game. For your whole library at once, use Global Settings at the top of the window.
  3. Driver Settings, find DLSS Override - Model Presets, set it to Custom.
  4. In the Ray Reconstruction drop-down pick Recommended or Preset F, then hit Apply.

Recommended is whatever NVIDIA considers right for that specific game, Preset F forces the new model. If the image goes wrong, put the preset back in the same menu. The rollback is instant and the driver stays untouched.

The toggle is greyed out. What to check, in order

A table of four reasons the Ray Reconstruction option is greyed out and what to do about each
Schema by FramesGames

This is the most common complaint about Ray Reconstruction, and most of the time it is not a bug. The option is gated on other settings and the game never tells you which ones. Here is the order I would go in.

  • Ray tracing is off. Ray Reconstruction does not add ray tracing. It replaces the hand tuned denoisers that ray traced effects need, so with ray tracing off there is nothing for it to clean up and the line stays dead. Turn ray tracing on first and look again.
  • In Cyberpunk 2077 the mode matters. NVIDIA puts it plainly: Ray Reconstruction lives in the Ray Tracing: Overdrive Mode. Medium or Ultra ray tracing is not enough, you need the Overdrive preset, the path traced one.
  • DLSS itself is set to Off. Ray Reconstruction runs inside DLSS, so with the upscaler switched off the toggle usually stays locked. DLAA counts here, you do not have to upscale, but you do have to have DLSS active.
  • The game folder has no nvngx_dlssnr.dll. Ray Reconstruction arrives as its own model file next to the usual nvngx_dlss.dll. An older integration ships only the second one, and then there is no line in the menu at all, greyed out or otherwise.

And one belief worth dropping. Plenty of people assume Ray Reconstruction needs an RTX 40. It does not. The compatibility table on NVIDIA's own DLSS page lists it on RTX 50, 40, 30 and 20. The fortieth series requirement belongs to Frame Generation, which is a different feature entirely.

The caveat is that the gate is written by each game rather than by NVIDIA, so a title can add a condition of its own. The four checks above hold everywhere I have looked, and Cyberpunk is the game people ask about, but if the option still refuses after all four, the answer sits in that game's settings and not in your driver.

What NVIDIA promises, and the part I do not buy yet

Cyberpunk 2077 night scene with ray traced reflections on car glass
Reflections in glass are exactly the part of the frame the denoiser is responsible for

NVIDIA words it like this: the new 2nd generation model delivers 35 percent more compute capability and processes 20 percent more parameters, while maintaining similar performance to the previous model. The clearest example in the announcement is Indiana Jones and the Great Circle, with cleaner particles and virtually no ghosting behind falling snow.

I have no numbers of my own. One evening, one game, Cyberpunk. Puddle reflections and thin geometry like railings did come out cleaner, while the trail behind fast moving headlights is still there. The press quotes NVIDIA itself puts in the announcement talk about no real performance cost, and that is where I will wait: on RTX 20 and 30 cards the denoiser always cost frames, and I will not take that line on trust until somebody benchmarks a 2070.

Thirty games, and not just the NVIDIA showcase

At launch the forced override covers thirty games. Beyond the obvious Cyberpunk 2077, Alan Wake 2, Hogwarts Legacy and DOOM: The Dark Ages, the list holds Marvel Spider-Man 2, Resident Evil Requiem, Call of Duty: Black Ops 7, NARAKA: BLADEPOINT, War Thunder, Enlisted, Half-Life 2 RTX and Portal with RTX. Separately, studios are building the model straight into their own updates, and there the app checkbox is not needed at all.

Which games support which upscaler is a living list on its own: games with FSR 4. If the ray tracing machine is still being built, read the 4K build, where it is spelled out when the money for tracing pays off and when you are buying a menu option.

Who gets nothing out of this

Ray Reconstruction only does something where ray tracing or path tracing exists. No rays in the game, no work for the denoiser. In CS2, in Warframe, in any competitive raster title the checkbox will not change a single pixel, and come September there will be a queue of people asking why they see no difference. The place to check is the graphics menu of the game, not the app.

Second case for not rushing: if you play on an RTX 2060 or 3060 at 1080p and already keep ray tracing at the lowest setting to hold frame rates. The new model will raise quality, but nobody is giving those frames back.

What else was shown, and what to watch in September

Gears of War E-Day scene with RTX Mega Geometry visualization enabled
The RTX Mega Geometry visualization in Gears of War: E-Day

From the same announcement: Gears of War: E-Day ships on 6 October and picks up RTX Mega Geometry on top of DLSS 4.5, ray tracing and Reflex. CONTROL Resonant got a path tracing video and is now bundled with a selection of RTX cards, laptops and PCs. The 007 First Light update with path tracing and Ray Reconstruction lands on 15 September.

Two dates worth marking: the exit from early access in September, and 15 September, when 007 First Light gives the first honest chance to measure frames before and after on the very same scene. We will come back to that with numbers rather than quotes.

Read also

FSR 4 and Redstone supported games list, 24 October 2026: 428 games, 272 native, 156 via driver
FSR 4 and Redstone: every supported game and what you need to run it
How to set up AMD Adrenalin in 2026: every setting explained

Sources

NVIDIA, Gamescom 2026: DLSS 4.5 Ray Reconstruction Out Now, 25.08.2026: nvidia.com/en-us/geforce/news/gamescom-2026-dlss-4-5-ray-reconstruction-release-announcements-trailers/. NVIDIA, GeForce at Gamescom 2026: nvidia.com/en-us/geforce/news/gamescom-2026-nvidia-geforce-rtx-dlss-4-5-announcements/. NVIDIA, STAR WARS Zero Company GeForce Game Ready Driver 616.56 WHQL, 26.08.2026: nvidia.com/en-us/geforce/news/star-wars-zero-company-geforce-game-ready-driver/.

How to get DLSS 5 on AMD and Intel GPUs: mods run even on RX 6000, at a cost in FPS
OptiScaler Client: Complete Guide and How It Differs From Regular OptiScaler
Lossless Scaling in 2026: what it fixes, who needs it, and the big lsfg-vk 2.0 update
FSR 4.1.1b on older AMD and NVIDIA cards: what OptiScaler really gives you
DLSS 5 and a weak PC: what your card actually runs
Share This Article
Facebook Email Print
Dave Freeman
ByDave Freeman
Follow:
Dave Freeman is the pen name behind FramesGames. Specs come from the manufacturer, test numbers only from benchmarks with a published method, and the charts are ours, with the source printed on the image.
Leave a Comment Leave a Comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

- Advertisement -
Ad imageAd image

Trending Stories

Street in Fortnite with a CachyOS and Epic anti-cheat panel: eight Epic requirements, zero Arch distros on the list, GitHub pull request 1084
Game News

CachyOS builds a kernel for Epic's Linux anti-cheat, and hibernation is the price

October 29, 2026
Fire demon in Phantom Blade Zero with a panel: 438K players on Steam, 145 GB install, $59.99 price
Game News

Phantom Blade Zero hits 438,000 players on Steam, and NVIDIA's 450 FPS has a catch

October 29, 2026
Tears of the Kingdom native PC port SkyboundTOTK: base version 1.0.0 only, 45 GB free to build, no ready-made releases
PC Ports

Zelda: Tears of the Kingdom PC port: what SkyboundTOTK runs, what it needs and what still breaks

October 29, 2026
Hunters fight a monster in the desert in Monster Hunter Generations Ultimate with a plate: recomp games on PC, 140 games, 9 consoles, 7549 stars for Majora's Mask
Recomp games

Recomp Games on PC: 140 Console Games That Run Without an Emulator

October 29, 2026
Two raptors by a hangar in The Lost World: Jurassic Park PC port with a plate: 1997 Sega arcade, 1,636 functions recompiled to C++, true 21:9
PC Ports

Sega's 1997 The Lost World Arcade Runs Natively on PC, With Ray-Traced Shadows and DLAA

October 27, 2026
Binoculars in a stalker's hands in S.T.A.L.K.E.R. 2 with an update 2.1 plate: 164 items in the notes, 16 PS5 fixes, 7 quests unblocked
S.T.A.L.K.E.R.

Stalker 2 Update 2.1 Pushes A-Life Further Out and Unblocks Seven Stuck Quests

October 27, 2026

You Might Also Like

DLSS guide cover EN
DLSS and upscalers

DLSS in Almost Any Game: Turn It On, Update It, Add It Where There Is None

August 31, 2026
Steam Deck held in hands with Lossless Scaling key figures: price, multiplier and version
DLSS and upscalers

Lossless Scaling: frame generation in any game, and how to run it on a Steam Deck

August 24, 2026
The OptiScaler project logo
How-to

OptiScaler: how to get FSR 4 into a game that never shipped it

August 19, 2026

Follow US on Social Media

Telegram

© 2026 FramesGames. All rights reserved.

FramesGames

Information

  • Contact
  • About
  • Editorial standards
  • Privacy Policy
  • Disclaimer
  • Cookie Policy (EU)
Manage Consent
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
  • Manage options
  • Manage services
  • Manage {vendor_count} vendors
  • Read more about these purposes
View preferences
  • {title}
  • {title}
  • {title}
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?