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Reading: DLSS 5 Has Been Run on a Radeon RX 9070 XT. It Works, at 28 fps in 1080p
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Home / News / Game News / DLSS 5 Has Been Run on a Radeon RX 9070 XT. It Works, at 28 fps in 1080p

Game News

DLSS 5 Has Been Run on a Radeon RX 9070 XT. It Works, at 28 fps in 1080p

Last updated: September 4, 2026 3:32 pm
David Freeman
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7 Min Read
DLSS 5 on AMD cover EN
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On 3 September a project appeared on GitHub with a one line description: "Run DLSS 5 Neural Rendering on your AMD GPU. Magic!". Within a day it had over three hundred stars, and it runs on a Radeon RX 9070 XT.

Содержание
  • What was actually built
  • How it is installed
  • What it costs in frames
  • What it needs and what it will not do
  • What follows from this

The important part first, so nobody gets their hopes up: 28 frames per second at 1080p. The author states that himself, in the first paragraph of the description. Here is how he did it, what it costs and what follows from it.

What was actually built

DLSS 5 on AMD
Screenshots from Cyberpunk 2077, CD Projekt Red, and Grand Theft Auto V Enhanced, Rockstar Games

The project is called DLSS-NR on AMD and the author goes by danielblnc. The goal is stated plainly: make DLSS 5 neural rendering run on Radeon RX 9000 cards of the RDNA 4 generation, in any DirectX 12 game that has FSR.

The idea behind it is elegant. DLSS 5 hooks upscaler calls, and this shim feeds it FSR calls instead of the ones it expects. The game thinks it is rendering through FSR, the AMD card does the honest work, and NVIDIA's neural model assembles the result. Tested on Cyberpunk 2077 and GTA V Enhanced.

The project is alive in the literal sense: the author shipped more than a dozen builds in the first day, and the latest at the time of writing is alpha 0.2.10.

How it is installed

DLSS 5 on AMD
Illustration by FramesGames
  • The installer dlssnr_on_amd_setup.exe goes into the folder holding the game executable. For Cyberpunk 2077 that is bin\x64.
  • Your own copy of nvngx_dlssnr.dll, build 310.8.0.0, goes into the same folder. The author states directly that you take it from a game that already has DLSS 5, and that it is not included in the project.
  • Run the installer and it does the rest. Running it again updates or removes, keys U and R.
  • In game, turn on FSR, any version 3 or 4, any quality level. The overlay opens with End.

The overlay exposes mode (inline or async, the second one for photo mode only), tone intensity, structure intensity and skin structure as a separate slider. Model selection is promised later.

What it costs in frames

DLSS 5 on AMD
Screenshots from Cyberpunk 2077, CD Projekt Red, and Grand Theft Auto V Enhanced, Rockstar Games

This is where the real story sits, and it is far more honest than the headlines.

28 frames per second at 1080p on an RX 9070 XT. That is a card which, in the same games without any neural rendering, delivers three times as much at a higher resolution. The author calls performance a work in progress and sets himself the goal of matching an RTX 5070 Ti.

On image quality his own assessment is more restrained than the write-ups: the output is very similar to official DLSS, though some effects are not working at one hundred percent.

So as of today this is not a way to play, it is proof that it can be done at all. Proof that is one day old, at that, and the number 28 will almost certainly move.

Read next

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AMD Ships Adrenalin 26.9.1: Fixes Starfield and Apex Crashes on RX 9000
DLSS 5 Leaked and Now Runs Everywhere, Even on PS2 Games. Where It Worked and Where It Died
DLSS in Almost Any Game: Turn It On, Update It, Add It Where There Is None

What it needs and what it will not do

DLSS 5 on AMD
Illustration by FramesGames
  • Radeon RX 9000 only. Tested on a 9070 XT. RX 7000 cards are untested and the author is asking for reports. Anything older is not supported.
  • Windows 11 and DirectX 12 only, with FSR present in the game. Vulkan is promised later.
  • A recent Adrenalin driver. Incidentally, yesterday's 26.9.1 fixes crashes on exactly these cards.
  • Games with anti-cheat will block the library. The author says so directly: use it only with anti-cheat off.

He has written out the legal side too: the project is not affiliated with NVIDIA or AMD, contains no NVIDIA code, and requires the user to bring their own legitimately obtained copy of the library. Carefully worded, but the library in question escaped from an NBA 2K27 build, which makes the legitimacy of most people's copy rather theoretical.

What follows from this

DLSS 5 on AMD
Screenshot from Grand Theft Auto V Enhanced. Rockstar Games

Officially nothing has changed: DLSS is still NVIDIA's technology and it runs on NVIDIA cards. In our guide to getting DLSS into any game that condition comes first, and it has not moved.

But in a little over a week the leaked library has been run on four generations of NVIDIA cards, in DirectX 9 games, inside a PlayStation 2 emulator, and now on a competitor's hardware. Slowly every time, with caveats every time, and every time it breaks another explanation of why this officially cannot be done.

I would not go and install it right now: 28 frames is not a game, and the library has to be sourced from somewhere. Worth watching, though, because if the author gets even halfway to his stated goal, the conversation about who gets DLSS 5 becomes a very different one.

Sources

The project description, installation steps, requirements, overlay keys, the 28 fps at 1080p figure on an RX 9070 XT, the goal of matching an RTX 5070 Ti, the anti-cheat warning and the legal notice all come from the official description of the DLSS-NR on AMD project on GitHub by danielblnc. The repository creation date, star count and the alpha 0.2.10 build number were pulled through the GitHub API on 4 September 2026. The origin of the nvngx_dlssnr.dll build 310.8.0.0 in the NBA 2K27 early access build is covered in our separate piece. We do not publish links to the library itself.

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ByDavid Freeman
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David Freeman is the pen name behind FramesGames. Specs come from the manufacturer, test numbers only from benchmarks with a published method, and the charts are ours, with the source printed on the image.
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